MineColonies

MineColonies

57M Downloads

AI stops working properly when about a chunk away.

Teirdalin opened this issue ยท 11 comments

commented

Minecolonies version

Version: 1.12.2-0.10.139-ALPHA

Expected behavior

I expect workers to work and NPCs to walk around when at a mid/long range from the player in chunks that are loaded.

Actual behaviour

Workers/AI starts taking about a step per second once reaching a distance of about 16-20m from the player.
Seems an intended feature since it relies on the player being close; so curious if it's related to something in the config.

https://i.imgur.com/pkDppmL.jpg

Steps to reproduce the problem

Hosting a server with forge-1.12.2-14.23.5.2768-universal.jar running quite a lot of mods; although I cannot imagine any really causing behavior such as this.

commented

i am not using sponge or a server, im using the SteamPunk mod pack and am in singleplayer, (btw i added minecolonies to the pack myself)
version is 1.19.2
forge - 43.2.14
minecolonies-1.19.2-1.0.1351-RELEASE.jar

commented

Optifine?

commented

Optifine?

no

commented

It looks like rubidium extras could be doing this. They seem to have a range option outside which entities are not ticked (do not work/are not processed)

Also please don't comment on issues that are closed for 4 and a half years

commented

my bad, felt like 2019 was a couple of months ago

commented

@OrionDevelopment no this is a sponge setting.
About the citizens, the stats depend on the happiness of your colonies, killing citizens resets happiness to 1, so new citizens spawn all 1, you now gotta wait for your happiness to go up to get better ones.

commented
commented
commented

@Raycoms looks like your update broke some things

commented

@Raycoms looks like your update broke some things

Also unrelated, but I made a field through the decoration build menu and the farmer I hired to the farm kept asking for hoes and not actually doing anything with them. And I've been having workers spawning with stats of 1/1/1/1/1 and been just killing them off in hopes of some more normal ones spawning; not sure if that's intended as this is the first version I've used though and neither issues really are as bothersome as the slow movement thing.

commented

Ah, thanks a lot Raycoms!
Still fairly new to sponge and didn't realize it had an entity activation range integrated in.