MineColonies

MineColonies

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Can't repair custom made Huts

FeedTheChunk opened this issue · 16 comments

commented

Minecolonies version

Version: 1.12.2-0.10.202-RELEA

Expected behavior

Pressing the Repair button under the upgrade should allow you to upgrade the hut.

Actual behaviour

When using a custom blueprint (Citizen Hut) you can't repair the Hut. Select the correct "model" under the blueprint drop down and click repair always seems to select the wooden hut option.

Steps to reproduce the problem

  1. Select Build Options
  2. Find your customer blueprint model in the dropdown list (it's blank).

image

  1. Click Repair.
  2. The builder gets this request:

image

  1. This is not the Repair for this Hut.

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commented
commented

Correct. I can upgrade the hut just fine but not use the repair function. The repair works fine with the standard huts just not with the custom ones. I have not tried repairing other custom huts as I only made new Citizen huts.

commented
commented

I followed the steps on the Wiki to create the blueprints. I did make them in a creative world and then move them to the minecraft\structurize\schematics folder as described on the wiki.

schematics.zip

commented

I'm thinking now there may be a bigger issue at hand. I've tried to build some other schematics and nothing seems to be working. It seems to be okay if I place a new hut it will build but none of the decorations or other custom blueprints that I have will build. Or I'm doing something wrong,

commented
commented

Single player if that makes an difference,

commented

Ignore the comment about other schematics. I was building too far outside of the colony

commented

@FeedTheChunk Are you using modded blocks in your schematic?

commented

Yes. a Lantern from Rustic and Fir wood from Traverse

commented
commented

All The Mods 3 v5.12.1 is the pack for what it's worth.

commented

Guess that explains the old version of minecolonies.

commented

you want I should upgrade to the newest MC version?

commented

If a fix gets in itll be on the latest alpha so you could wait till then or you could see of latest alpha fixes your issue.

commented

I tested this in the newest alpha and it works for me, so I'm going to close it