Bugged Guards
Falcon7617 opened this issue · 2 comments
Minecolonies version
Current
Expected behavior
- Guards should patrol the areas designated by the guard - scepter
Actual behaviour
- Guard will patrol some areas close by, but other close by areas seem to be "off" limits. The hut block says they are to patrol it, but pathfinding might be saying it is impossible to actually go there
This lower section, the guard will patrol normally.
I can get him to follow the path, but he will not travel into the field
More of the bottom to show more architecture
He will patrol the path here as well sometimes . . . but refuses to go into the field up here
Depending on the location and depending on when you set it he won't pass or
he will pass eventually only.
Pathfinding is very complex and we can't tell if it can't path to a
specific location.
Am Montag, 26. Dezember 2016 schrieb Falcon7617 :
… Minecolonies version
Current
Expected behavior
- Guards should patrol the areas designated by the guard - scepter
Actual behaviour
- Guard will patrol some areas close by, but other close by areas seem
to be "off" limits. The hut block says they are to patrol it, but
pathfinding might be saying it is impossible to actually go there
[image: 2016-12-25_20 08 00]
<https://cloud.githubusercontent.com/assets/11009872/21475334/2e6ecd1c-cadf-11e6-86c5-58fe5814c9d8.png>
[image: 2016-12-25_20 08 09]
<https://cloud.githubusercontent.com/assets/11009872/21475335/2f02986c-cadf-11e6-8b98-4590a4495b46.png>
[image: 2016-12-25_20 08 13]
<https://cloud.githubusercontent.com/assets/11009872/21475333/2e547048-cadf-11e6-882d-4a8de2f13f17.png>
[image: 2016-12-25_20 08 20]
<https://cloud.githubusercontent.com/assets/11009872/21475336/2f0e0508-cadf-11e6-8eb8-1ecd04a6f4d9.png>
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