MineColonies

MineColonies

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minecolonies 1.11 beta 6 build 2103 crashes dedicated Forge 1.11 build 2199 while building hut

kreezxil opened this issue · 11 comments

commented

crash report:
https://gist.github.com/5e212cdde069c2cb5f2c77748ee2fd18

fml server latest:
https://gist.github.com/fd0806679881afc0ecbc29b12c17a10e

version 1.11-0.6.2103

Expected behavior

started town hall on water
set builder hut on shore
builder tries to build hut on water

also builder doesn't actually say anything in chat as to what he needs
just things like item.blahblah.toolNeeded <-- not literally but darn close to it ... etc ... but never the tool name or the material name

Actual behaviour

builder bobs around in the water
server crashes

Steps to reproduce the problem

  1. place builder chest on shore facing water with about 30x30 of water in front of it
  2. wait for builder to crash server
commented

That is a clientonly method, @MarioFernandes73 and his team can have a look ;)

commented

The other way around, used something on the server that does not exist there

commented

must be missing an @sided somewhere

commented
commented

Not crashing so far, but getting these in console:

[12:34:54] [Server thread/INFO] [minecolonies]: Colony 1 - new AbstractBuilding for class com.minecolonies.coremod.blocks.BlockHutBuilder at BlockPos{x=537, y=64, z=258}
[12:34:54] [Server thread/INFO] [minecolonies]: Starting AI job com.minecolonies.coremod.job.Builder
[12:35:03] [Server thread/INFO] [minecolonies]: ForgeHook not in sync with EfficientTool for Block{minecraft:leaves} and 1xtile.air@0
Please report to MineColonies with this text to add support!
[12:35:15] [Server thread/INFO] [minecolonies]: ForgeHook not in sync with EfficientTool for Block{minecraft:leaves} and 1xtile.air@0
Please report to MineColonies with this text to add support!
[12:35:15] [Server thread/INFO] [minecolonies]: ForgeHook not in sync with EfficientTool for Block{minecraft:leaves} and 1xtile.air@0
Please report to MineColonies with this text to add support!
[12:35:25] [Server thread/INFO] [minecolonies]: ForgeHook not in sync with EfficientTool for Block{minecraft:leaves} and 1xtile.air@0
Please report to MineColonies with this text to add support!
[12:35:25] [Server thread/INFO] [minecolonies]: ForgeHook not in sync with EfficientTool for Block{minecraft:leaves} and 1xtile.air@0
Please report to MineColonies with this text to add support!
[12:35:35] [Server thread/INFO] [minecolonies]: ForgeHook not in sync with EfficientTool for Block{minecraft:leaves} and 1xtile.air@0
Please report to MineColonies with this text to add support!
[12:35:35] [Server thread/INFO] [minecolonies]: ForgeHook not in sync with EfficientTool for Block{minecraft:leaves} and 1xtile.air@0
Please report to MineColonies with this text to add support!

Also work says this stuff explicitly in chat and nothing else

com.minecolonies.coremod.job.Builder George L. White: entity.worker.toolRequest

in single player he actually says what he needs.

commented

[idea] have the required resources section of the special chests also show the tools required

commented

Is there any way to find out what the work wants if you log out while he is building and when you come back on (the server) he is just standing there at the builder's chest, looking at it, 10 minutes now, no activity but he is clearly in the middle of building the builder's hut as that is where I left him last. Also, can't fire him to hire someone else to do the job he suddenly doesn't want to do.

commented

ok, he started on the next day. It would be great to know that he was waiting for a full day to pass. For instance when I right click him to see his stats and inventory, be good idea to have a waiting on: line that says what he's waiting on, tool, item, block, time, etc

commented

he's still standing there, console said the job started, I'm wonder if that job is called being strike due to my logging out on him earlier.

commented

this version is working flawlessly on the ssp however