Lumberjack station texture missing when first placed.
Michael-McKinley opened this issue ยท 2 comments
Minecolonies version
Version: 0.10.359-ALPHA from the 2.3.4 version of the Minecolonies Getting Started pack installed on September 18, 2019, from Twitch Launcher
Expected behavior
The Lumberjack station to have a texture and not look like a cuboid with just the pink and black texture placeholder.
Actual behaviour
The Lumberjack station appears as a cuboid with just the pink and black texture placeholder.
Steps to reproduce the problem
(Not sure if all of this is needed. This is just what I have done in-game so far.)
- install a fresh instance
- Follow links on Twitch from Overview page to download texture packs and shaders recommended. (Note: Norton Antivirus detects malicious website when trying to download shaders through Chrome - I decided not do download them).
- Start game and Open Resource packs folder.
- Select the resource packs downloaded to be used, and arrange them in the order suggested on the overview page. (Note: the resource packs are for 1.12, but I over-rode the error anyway to see what would happen). (Note 2: I did not select the Programmer art resource pack at this time)
5: Begin a new Solo World - all settings default.
6: Removed the 1.12 texture packs and enable the Programmers art resource pack. (The first tree I found (Oak) had the place holder texture for the logwood )
7: No texture issues are seen until I placed the Lumberjack station. (The item in inventory looks fine)
8: create and place the resource caravan
9: Create and place the town hall station
10: Create, place, and build the builders hut
11: create the lumberjack station (used the stone axe recipe)
12: Place the lumberjack station in a suitable location (per boundaries seen while holding builders tool)
13: Removed the Programmers art resource pack as a test, no change in texture for the lumberjack station.
Yeah, we're waiting for forge to finish the multi-layer code again to allow the lumberjack and swineherder blocks.