[Mod compatibility] Cannot build under layer 1
NatNgs opened this issue ยท 3 comments
Minecolonies version
Minecraft: 1.12.2
Forge: 14.23.5.2768
Minecolonies: 0.10.348-RELEASE
Structurize: 0.10.124-ALPHA
CubicChunks: 0.0.1003.0
Steps to reproduce the problem
The "CubicChunks" mod is making minecraft Y dimension act like X and Z: No bedrock, and can build to ~ -infinity to +infinity.
- Install CubicChunk mod (I'm not from developers or contributor of this team, just player)
- Create a world type "Cubic: true" (so that the bottom limit is replaced by endless caves and ground)
- Dig down or teleport to layer Y 0 (any X, any Z; can also be repeated for layers Y under 0)
- Place a village near (with Y above 0, let's say around Y 12 for example)
- Place any building (example: Builder) on Y 0 layer, or under.
- Open it, and click on "Build options", and "Build" to create the build request.
Expected behaviour
- (As if do the same operation on above layer, like Y 62) Some non busy builder take the request and starts to build.
Actual behaviour
- The following message appears in chat:
<building name> is too low, please raise the building above Y 0
then nothing append, build request seems ignored (as expected as suggested by the message).
Note
- It works fine for higher Y (like Y 256 or more). No error message and the builders is able to start working.
- I did suppose the problem was on MineColonies mod, and so I did not yet contacted CubicChunks teams about this issue. In case it is needed, there is a link to their repo (all issues/backlog of their is using github):
https://github.com/OpenCubicChunks/CubicChunks - Other issue currently open, maybe related: #3486
We do not support Cubic Chunks, it's a coremod that changes too many aspects of minecraft for us to support.
We've looked into it before, but it's too big and changes too much for it to be feasible for us as a team
You mean that removing this constraint to build under layer 0 need lot of changes ?
Minecolonies is already working pretty fine with CubicChunks, this Y limit is the only one I currently found, I did not expected that difficulty unfortunatelly.
But still thanks