MineColonies

MineColonies

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Construction Tapes removing Waypoints

fr3akb0y opened this issue ยท 0 comments

commented

Minecolonies version

Version: minecolonies-0.10.430-ALPHA-universal

Expected behavior

  • Construction tapes on Build/Upgrade/Repair not removing the waypoints right next to the building.

Actual behaviour

  • I build my paths always nice and close to my buildings for more space in the colony. (I am using the BasicPath schematic so a 2 wide path) Upon creation a build/upgrade/repair request the generated construction tapes just remove all my waypoints and I have to replace them all. Would it be possible to add an if statement like so: if (placedBlock != Block.ConstructionTape) then remove this waypoint?

Steps to reproduce the problem

  1. Place a building
  2. Place a waypoint right next to the building where construction tape will be generated
  3. Preview a waypoint with the building tool to see the waypoint, request a build order and see the waypoint getting destroyed by the construction tape
  4. ... Profit