Can not place huts anymore
Inomutso opened this issue · 2 comments
Minecolonies version
Version: minecolonies-0.10.576-ALPHA and structurize-0.10.201 <-> 192 ALPHA on Forge-1.14.4-28.1.102, playing with German Language
Expected behavior
should be able to place and build the huts
Actual behaviour
I have an issue, that i cannot finish building up a lumberjack hut or other huts. Trying that for a few days, but it fails. My Builder is starting to build, then when it looks ready he/she says (working)[COMPLETE_BUILDING] Lumberjack1 ready but he/she has not finish it really, just repeating the (working)[COMPLETE_BUILDING] Lumberjack1 ready until the night
comes, when the next night is gone, he/she starts again with this building and so on
(have # Should in development features be enabled # to true)
In the Lumberjacks hut there is only the option to cancel the construction work.
I have tried that with my other builder (have 2) or with other values for the hut, no change.
I cannot place the Lumberjacks Block with the Building Tool, after using it with the options for the Lumberjack Hut that i have choosed, i click OK (green hook) and the Block is not there, also not hidden in the ground or in trees.
so i have placed a Lumberjack´s Hut Block without the Building Tool. The Block is not looking right (black & purple) i know about this Issue with Forge
I found out, that i cannot place any hut at this time, all huts are showing the same behavior, when i tried it with other huts
when i try to place a hut to be build, these blocks are not showing up after saving the arrangement. In the Debug logfile, i can just find
[08Dez2019 21:07:37.879] [Server thread/INFO] [minecolonies/]: Colony 1 - new AbstractBuilding for class net.minecraft.block.BlockState at BlockPos{x=-1486, y=67, z=-573}
...
[08Dez2019 21:07:56.959] [Server thread/INFO] [minecolonies/]: WorkOrderBuild at location BlockPos{x=-1486, y=67, z=-573} is using schematics/spacewars/citizen1 instead of schematics/spacewars/citizen1
[08Dez2019 21:07:56.972] [Client thread/INFO] [net.minecraft.client.gui.NewChatGui/]: [CHAT] Bauauftrag erstellt!
[08Dez2019 21:07:57.010] [Server thread/DEBUG] [minecolonies.requestsystem.1/]: Retrieving the request for: StandardToken{id=2b7c77db-3ed4-4d18-8db7-dbc2476c1586}
but no hut has been placed
I get an null pointer with one builder, who has to upgrade a citizen hut
[08Dez2019 21:09:13.562] [Server thread/WARN] [minecolonies/]: Statemachine for transition com.minecolonies.api.entity. ai.statemachine.AITarget@76c19705 threw an exception: java.lang.NullPointerException: null
...
[08Dez2019 21:09:08.521] [Server thread/ERROR] [minecolonies/]: Pausing Entity Geoffrey G. Arnold (WORKING)[COMPLETE_BUILD] (com.minecolonies.coremod.job.Builder) at BlockPos{x=-1423, y=64, z=-546} for 100 Seconds because of error: [08Dez2019 21:09:08.521] [Server thread/INFO] [STDERR/]: [com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIBasic:onException:334]: java.lang.NullPointerException
i have minecolonies-0.10.576-ALPHA and structurize-0.10.201 <-> 192 ALPHA on Forge-1.14.4-28.1.102, playing with German Language
I have a colonie running on MC 1.12.2 on a server for years now, with 65 Citizens living in, but there i had never had these issues with the Fisherman - Lumberjack or other huts, just a few probs with them, that you have fixed already.
Today i also tried to go back to older Structurize Versions until structurize-0.10.192-ALPHA.jar and have disabled two other Mods, but there was no change
the colonie started with town Hall, Archery, farmer, chicken herder, warehouse, swine herder, baker, composter, cook, miner, miller, cowboy, shepard, 2 guards, 2 d-man, 2 builder, but with them everything was fine with the huts and they work ok
maybe you can see more in the Debug log, would be nice if you have any idea
thx and best regards