MineColonies

MineColonies

57M Downloads

Firing a knight/ranger from barracks results in funny colonist count

jdm311 opened this issue ยท 3 comments

commented

Minecolonies version

Version: minecolonies-0.10.493-RELEASE-universal

Expected behavior

  • Total colonist count to count all colonists correctly:

    current colonists/total possible

Actual behaviour

  • The total possible is less then the current population. I've seen this issue prevent children from showing up if there was an extra citizen home available. Building another or upgrading a home would fix the ratio and generally 2 children would soon show up.

2019-12-29_23 03 26

commented

minecolonies-0.10.493-RELEASE-universal

you're over 100 versions behind, please update

commented

Will do, thanks.

commented

Still exists in minecolonies-0.10.593-RELEASE-universal, and now the employment count ends prematurely. Only about a page worth show up, while scrolling down shows only blank lines thereafter.