Builder Requesting Items To Be Crafted When They Already Exist In The Warehouse.
drafro101 opened this issue ยท 4 comments
Minecolonies version
Version: 0.10.768-ALPHA
Expected behavior
The Builder should request items from the deliveryman if they exist in the warehouse. If the item amount is not complete, the builder should request the rest from the crafters.
Actual behaviour
The builder will request items to be crafted when there are enough items in the warehouse. For example, he will request gravel from the crusher when there are gravel in the warehouse. The deliveryman also misses items that are crafted in any building.
Steps to reproduce the problem
- Have required material in the warehouse
- Upgrade or build a structure
- ... Profit
Logs: Latest.log and crashlog at https://gist.github.com/
- latest.log: https://gist.github.com/drafro101/eeb55e1305160724180111cac4abe455
- crashlog:
I am also seeing this in minecolonies-0.10.773-BETA-universal. The nice thing is that the crafter system is working great, unfortunately it seems to be prioritized over the warehouse amount.
I cannot confirm that. The warehouse is priority. The only reason the warehouse would do that is if the itemStack is not recognized in the warehouse.