[1.11.2] - Goldblocks in starting ship
forReason opened this issue · 4 comments
Minecolonies version
version 1.11.2 on latest commit 54fb0c7
Expected behavior
- The starting ship is a nice base to start
Actual behaviour
- My Players found out that there are 2(or 4?) Goldblocks behind the Bookshelvs in the ship and are exploiting that by building ships for tons of gold.
Steps to reproduce the problem
- Build a colony ship and gut it out for Materials
That's not a bug. You should've infiniteSupplyShips = false in your config
file to avoid that.
2017-01-13 6:47 GMT-02:00 Julian B. <[email protected]>:
… Minecolonies version
version 1.11.2 on latest commit 54fb0c7
<54fb0c7>
Expected behavior
- The starting ship is a nice base to start
Actual behaviour
- My Players found out that there are 2(or 4?) Goldblocks behind the
Bookshelvs in the ship and are exploiting that by building ships for tons
of gold.
Steps to reproduce the problem
1. Build a colony ship and gut it out for Materials
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I dont think it is a bug I just think its a gamebreaker. even if "infiniteSupplyShips = false" you can build one right at the start and will have Blocks of gold right before you can even build a capable pickaxe.
This especially comes true when other mods are active which require expensive gold recipes.
@forReason you can always change out the SupplyShip schematic for a tuned down version if your server/modpack requires this