Fix not working!
DANIELAG3 opened this issue ยท 28 comments
you gotta add the stuff to the sponge config manually:
For Sponge servers you need the following set:
entity-activation-range {
minecolonies {
defaults {
misc=512
monster=24
}
enabled=false
entities {
archerbarbarian=24
archerpirate=24
arbarian=24
chiefbarbarian=24
chiefpirate=24
citizen=512
fishhook=512
pirate=24
}
}
}
This supposed fix was made to fix the thing but its not working! NPC's are still moving slowly and its getting very annoying!
First of all:
1: where are we supposed to put it?
2: dont close so fast please some people needs to ask questions.
3: give us a screenshot where to put it? were pretty new to this stuff.
This is not our doing, this is what the plugins you have installed do to our entities =D
problem is we got no plugins only Sponge so we can get spawn protection later on.
just have two colonies add eachother as officers. Then build the townhall and you can teleport through the townhall GUI to eachother.
and if you dont know were trying to play this in survival without everyone having Operator
But yes, the issue with the colonists you are having is a sponge issue where they tune down entities for performance reasons (I suggest installing the performant mod for that).
I think @Wissi knows where to put that config.
alright so we removed sponge and now server wont start up. it seems we need sponge.
so @Raycoms could you please direct us to where we put the fix for the NPC's?
yes i know that but problem is does it matter where we put it?
because we used that and it didnt do anything?
there is an entity-activation-range setting already, don't add a new one, add the content to the existing setting. Did you do that?