MineColonies

MineColonies

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[1.12.2] Yellow Banner not being accepted Medieval Town Hall Lvl1 to Lvl2 upgrade

MacAttack-UK opened this issue ยท 2 comments

commented

Yellow-Banner
Custom Pack fo MC 1.12.2

Forge Version : forge-1.12.2-14.23.5.2854

Minecolonies Version : minecolonies-1.12.2-0.11.804-RELEASE-universal
Also tried latest Alpha : minecolonies-1.12.2-0.11.841-ALPHA-universal

Builder Asks for Yellow Banner to continue but won't accept plain Yellow Banner. The Picture in the part list looks like a Yellow banner with a pattern, which I have made exactly as shown but that doesn't work either.

Thanks in advance and for such an awesome mod :)

Edit : I moved the builder forward by setting the config to not need resources and restarting the server to move it forward past the banner which turned out to be called a 'Yellow Banner' but is actually Orange by the looks of it.

commented

Posting here because this issue comes up quite high in the search results.

Here's the command that gives you the banner the builder is looking for:

/give @p yellow_banner 1 0 {BlockEntityTag:{Patterns:[{Pattern:vhr,Color:14},{Pattern:vh,Color:1},{Pattern:tr,Color:1},{Pattern:tl,Color:14}]}}

I found the exact banner block by opening the blueprint file minecolonies-1.12.2-0.11.841-BETA-universal.jar\assets\minecolonies\schematics\Medieval Oak\Cook3.blueprint in an NBT viewer. It was one of the nodes under tile_entities.

The builder accepted this banner for the Level 3 Restaurant, but it should be the same for the Level 2 Town Hall.

commented

I checked into this, you need the exact banner. I don't see any good way to solve this in 1.12 besides changing the schematic to only have base color banners.

This makes this a schematic issue then.