MineColonies

MineColonies

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Schematic Issues

lunadragnstar opened this issue ยท 418 comments

commented

This is a catchall issue for bugs with the schematics.

commented

Still waiting on the next update to check these issues, please be patient as the build system is still down.

commented

The level 5 mesa mineshaft has the wrong placement of the wall above it:
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2020-06-09_09 02 38

commented

@Funbydeath sorry for the delay, but the barracks issue should be fixed.

commented

@NillerMedDild the Nordic Hospital issue should be fixed.

commented

@Krisztian-Hosszu I was able to build the medieval oak barracks just fine. Please let me know if you are still having issues

commented

@wasche this should be working now.

commented

@Strohtaler The wooden plantation issue is fixed

commented

Unable to place wooden/plantation - see #5260

also all 5 levels (wooden) have extra apparently empty/unused space - 6 to the right and 8 on the back when locking at the entry side (door)

commented

@Strohtaler The wooden plantation issue is fixed

@lunadragnstar looks fine, thank you!

commented

@Krisztian-Hosszu I was able to build the medieval oak barracks just fine. Please let me know if you are still having issues

I haven't tried it since, sorry, don't really have time to play nowdays :) But I'm sure it will work with the newer version

commented

Fortress tavern level 2 has 2 skelleton skulls. Is it intended ?

commented

@patgoull fixed, should be in an upcoming update.

commented

Fortress plantation level 3 has gates in the middle path that break cactus when opened. The plantation worker cannot work properly in it. Any cactus that he plants get broken eventually after a few seconds. The gate is schematics but I think it's just not working overall. It seemed to work well in the base wood schematics but ever since I switched to fortress (level 1, 2 ,3) I did not produce a single cactus.

commented

Plantation issues

commented

Birch straight walls

commented

wooden supply camp rescan

commented

Plantation issues

@lunadragnstar

Do you mean I should open an issue for plantation in general ? it's not not working at all on newest version still. He plants cactus on wrong spots so they break. I can't select two types after the research,etc. Even if I select sugar cane, he's stuck on cactus,etc.

commented

Supply ships spawn in with water and waterlogged blocks at the bottom. The specific one that I used was the Asian Supply Ship.

commented

Not sure if I should be mentioning this here now or not. I opened the issue above (Scheduling Medieval Spruce Walls (Gate 3) Error #5362 and it looks like Raycoms is saying I should have posted it here. I'm not sure if him mentioning this post #5006 is already bringing the issue to your attention here or not. Sorry if I'm duplicating an error post!

I am trying to build Medieval Spruce Walls (Gate 3) and the builders always build Gate 1 instead. At the time I didn't realize it had to be upgraded now like normal town buildings (which is pretty awesome by the way). Clicking the control point for the gate though says, "This schematic is already at the highest level or not upgradeable." See above posting of #5362 for a photo of the issue.

Thank you.

commented

Sorry @patgoull this should be fixed, forgot to post about it.

commented

@WenXin20 the supply ship issues should be fixed

commented

@wog890 are you still having this issue?

commented

In v0.13.48-Alpha, I spawned in a Medieval Spruce Ship, but the water is not removed from the inside bottom of the ship.

commented

In the minecolonies 0.13.125-alpha-Universal version, the Guard Tower in The Asian Camp is not in the correct location.
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commented

Hello,

Medieval oak gate 2 is saying that the schematic is already at the highest level or not upgradable.

commented

medieval oak alt. lvl 1-5 is missing alternativ blocks "the dark oak planks with build tools on it" in the schematic so it looks really weird and its a pain in the ass to replace all the dirt so its not floating in the air after every upgrade. Otherwise the mod is better then expected!!!!! well done!
2020-08-27_00 55 31

commented

Medieval oak Dyer all upgrades. Missing a chunk of the back of the building.
For Structurize 0.13.44-alpha, minecolonies 0.13.174-alpha, Minecraft 1.16.1

Not sure if fixed in 1.16.2. If so, then I might update...im not fond of a few small changes from 1.16.1 to 1.16.2

commented

Trying to build the medieval oak restaurant. No construction tape is placed and the restaurant block, while removed from inventory, seems to have been "replaced" with the terrain placeholder.

Minecolonies_Issue3

Minecraft 1.16.1
Minecolonies 0.13.213-ALPHA
Structurize 0.13.63-ALPHA

commented

Apologies if these have already been reported - I tried to check through the closed comments before posting:

  • decorations/walls/medievalbirch/corner3 contains the corner2 structure in addition to the corner3 structure
commented
  • decorations/walls/darkoak/wallstraight contains all of the other wall structures, in addition to the wallstraight structure
commented
  • all .../medievaldarkoak/... schematics are actually the .../medievaldarkoalternative/... structures. (Both categories exist, they just contain the same schematics).
commented

Having the same issue as #5732 and I may have missed it but I looked for a solution and tried multiple things but the official build position of the medieval spruce cook changes from level 3 to level 4.

commented

@RAldrich The darkoak wall issue should be fixed but I'm verifying all scans and reuploading them, You may want to make sure you are on the newest update, if you are, they will be in a near future update

For the medieval Dark Oak schematics, those are really old and the builder is currently working on them and will be uploaded soon

commented

The birch composter hut (I tested levels 1 and 5)'s construction tape is drastically different from the preview.
Preview:
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Construction tape:
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This is on the 1.15 patreon server which just got updated today.

Edit: I built it in a different area (the construction tape still got placed wrong), and then when upgrading to level 3, the position shifted again. Maybe a scanning issue?

commented

The dwarven 3 story fancy road is marked as the 3 story fancy intersection and the 3 story fancy intersection is marked as the 3 story fancy road

commented

@jarquafelmu this should be fixed in the newer updates.

commented

In regards to issue #5732 Its seems that the difference in the schematics between 1-3 and 4-5 for the medieval spruce/oak restaurant is due the inclusion of the "stash" block in the structures schematic. when either the stash block or the restaurant block are removed and the structure is rescanned, the schematic will recognize the restaurant block/ stash block. When both are present, it defaults to the center of the structure.

Heres an example of the medieval spruce restaurant lvl 5 with the cook block removed.

2020-09-27_20 47 52

commented

Hello, I am trying to upgrade my playerhousing windyhill1 to a windyhill2 but there is no upgrade button anywhere.

Mod version minecolonies-0.11.945-ALPHA-universal

commented

Sorry for the delay, this is where the deco controller is
image

commented

@lunadragnstar I know about that but there is no button that says upgrade. The is only file name and decoration level.

commented

Could you have placed it before it was fixed? If so, Destroy the deco controller and replace it. with the building already built, it shouldn't take long for the builder to "build" it. And try again

commented

Dark Oak, in latest (.948) has problems with barracks and its towers, being disoriented but also the schematic of the towers doesnt match up to the corners (has some leaves that make it so it cant be put right up to the barracks without making it so there is open ground)

commented

(.984) still not able to upgrade the Asian/Decoration BathHouse. All the other Asian decorations i have attempted seem to be working now.

commented

Right now we are not building updates (since the hard drives crashed) once everything is fixed, these things should work, I will verify the bathhouse is setup properly.

commented

Uisng minecolonies-1.15.2-0.11.948-universal

The Medieval Oak Supply Camp has 'normal' leaves - they decay a few minutes (or seconds if fast leaf decay mod is present) after placing the supply camp. I think it would be better if it would use 'player place leaves' which don't decay.

Also the Medieval Oak Supply Ship has 2 armor stands and 1 item frame in one bottom corner (eg in below the water line and outside the ship) of the schematic which sink to the ocean floor after placing the ship.

PS: both the supply ship and camp have been the 'free' version you can get from buried treasure or dessert temples - not sure if the schematics are different from the crafted ones.

commented

Dark Oak barracks should be fixed after the next update

commented

Rescanned the asian bathhouse

commented

medieval supply camp and ship fixed

commented

The alternativeoak warehouse is bugged, places only a solid block, but nothing else(the preview is good).

commented

Sandstone barracks tower's have the wrong rotation
2020-05-29_21 52 52

commented

Could the schematics possibly be rearranged more efficiently? The Big Well is out of place and sometimes its hard to find a schematic when you are looking for it but don't know exactly where it is.

commented
commented

Version 954
Asian Decorations pagoda Fountain no longer upgradable and Bathhouse also not upgradable

commented

Hospital is rotated incorrectly,
Top image is the intended placement, bottom is actual, see how they don't line up.
billede
billede

Original issue: EnigmaticaModpacks/Enigmatica5#337

commented

I think a lot of these issues are not schematic issues but problems with the program. I will check after the update is working.

commented

I'm having issues with tier 5 dark oak citizen. The builder keeps picking up the clock, walking over and back, depositing the clock at the builder's hut and then repeating it all over again endlessly.

Update: I cancelled the upgrade and re-started it after placing the clock by hand. While it still showed as needing a clock, the builder was able to finish the upgrade.

commented

Sorry, I noticed a problem with hinges, and by the time I was done digging, this behemoth developed. I swear, I thought it was only going to be the House!

Medieval dark oak House double-doors hinge tags aren't 'expected'. For example, on this Level 2 house, the way they're built is with both doors of the set of double doors to have their hinge values set to the same value (e.g. "right") instead of one being "right" and the other being "left".

Current:

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Expected:

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I did test this ahead of time by pasting in (with placeholder blocks) a House-2 from the design, removing the left door, replacing it (so the hinge was oriented correctly), then saving it. Pasting in my altered version seemed to keep the hinge orientation correct, so it doesn't seem to be a limitation of Structurize, but more a oops in the schematic design.

The following Medieval Dark Oak designs have this hinge issue:

  • House (or 'citizen') (Levels 1, 2, 3, 4, 5)
  • Town Hall (Levels 4, 5)
  • Combat Archery (or 'combatacademy' I believe) (Levels 4, 5) *And Level 5 uses spruce doors in three spots? Or some non-dark-oak variety.
  • 'cowboy' (Levels 2, 3, 4, 5)
  • 'deliveryman' (Levels 1, 2, 3, 4, 5)
  • 'guardtower' (Levels 3, 4, 5)
  • 'library' (Levels 4, 5) *also uses spruce or something? May be a stylistic choice?
  • 'lumberjack' (Levels 4, 5)
  • 'miner' (Levels 4, 5)
  • 'sawmill' (Levels 4, 5)
  • 'shepherd' (Levels 3, 4, 5)
  • 'smeltery' (Levels 2, 3, 4, 5)
  • 'swineherder' (Levels 3, 4, 5)
  • 'warehouse' (Level 5) *Level 2 has a door that's open? Or maybe placed weirdly. Can't tell.

Also, Medieval Dark Oak Archery (all levels), Enchanter (all levels), Florist (all levels), is made from regular oak, not dark. Or some wood that isn't dark. Not 100% sure.

Also, Medieval Dark Oak Crusher (levels 4 and 5) have a mysterious minecart chest in the bottom corner of the entire layout? Or at least they do in the preview? Not sure if this is a concern or not. Maybe the cart gets placed correctly somewhere in the build when it's built?

The 'fisherman' of Medieval Dark Oak level 5's front door is missing the bottom half? Hopefully that's not a serious concern?


Also, I'd like to suggest that places with oak logs instead of campfires in some of the medieval dark oak designs (particularly beneath chimneys) might be able to be replaced with campfires? Possibly with hay bales under them? Smoke rising from these chimneys, even faint wisps without the hay bale, look nice.

The composter and library have fires on netherrack in a couple designs. These might be able to be changed to a campfire, too? The library (level 3) one, especially. It's a fire behind a furnace, under a chimney.

commented

Dark oak chicken pen (all levels) gives chickens an opportunity to escape whenever the fence gate is opened or closed.
This is not faulty ai taking too long to open/close the gate, a player would probably have a similar experience using the exact same pen layout.

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I'd suggest lowering the height of pen floor so as to not have the chickens at the same level with the fence gate.
This is in version 0.13.515-ALPHA.

commented

Medieval spruce sawmill tier 2 building creates a large hole on the side, not sure if intentional
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commented

Medieval spruce sawmill tier 2 building creates a large hole on the side, not sure if intentional
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Does something get put in the hole at higher levels?

commented

Medieval spruce sawmill tier 2 building creates a large hole on the side, not sure if intentional
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Does something get put in the hole at higher levels?

Actually yes. Some bridges and storages. Seems like this building is just overly complicated.

commented

I just tested the latest minecolonies-0.13.528-ALPHA-universal and structurize-0.13.105-ALPHA-universal for mc 1.15.2 by replacing the old mods in the mods folder, and the sandstone house/citizen has not been fixed/changed. Just wanted to give you a heads up.
Do I need to restart my minecraft world etc to see the fix/change?

commented

Asian plantation seems to be broken as of minecolonies-0.13.473-ALPHA-universal and this issue was referenced. Bamboo and sugar cane are being planted in the air instead of on sand.

commented

Asian plantation seems to be broken as of minecolonies-0.13.473-ALPHA-universal and this issue was referenced. Bamboo and sugar cane are being planted in the air instead of on sand.

Please update, that version is about 60 versions behind

commented

Minecraft Version: 1.16.4
MineColonies Version: minecolonies-0.13.530-ALPHA
Structurize Version: structurize-0.13.104-ALPHA-universal.

Issue: Nordic pier is spawning inside one of the nordic rail schematics.
Replicate: Navigate to Decorations/rail/nordic/railgroundstraight

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commented

Minecraft Version: 1.16.4
MineColonies Version: minecolonies-0.13.530-ALPHA
Structurize Version: structurize-0.13.104-ALPHA

Issue: Concert structure has broken redstone circuitry.
Replicate: decorations>decorations/fortress>concert

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2020-12-21_20 14 40

commented

Asian plantation seems to be broken as of minecolonies-0.13.473-ALPHA-universal and this issue was referenced. Bamboo and sugar cane are being planted in the air instead of on sand.

Please update, that version is about 60 versions behind

Still broken as of minecolonies-0.13.530-ALPHA-universal.

commented

Asia Player Building is not upgrade able on the chalkboard.
Minecraft Version: 1.15.2
Version: minecolonies-0.13.522-ALPHA

commented

Dark oak chicken pen (all levels) gives chickens an opportunity to escape whenever the fence gate is opened or closed.
This is not faulty ai taking too long to open/close the gate, a player would probably have a similar experience using the exact same pen layout.

I'd suggest lowering the height of pen floor so as to not have the chickens at the same level with the fence gate.
This is in version 0.13.515-ALPHA.

Same issue inside Fortress Chicken Pens.

Also the brown carpet does not prevent the chickens from flying out. Suggest changing this to a slab.
image

commented

Asian wall level 1 decoration can't be upgrade because they're named wallmid_a/b/c instead of wall_a/b/c.
image

commented

apologies if this is the wrong place, not used to using github..

Using Minecolonies 0.13.437-RELEASE on Minecraft 1.16.4 with Structurize 013.96-Alpha - Mesa Builders hut seems to get no extra storage at Level 2 and 3; and only a single chest at level 4. I have not built it to level 5 yet to see that. In comparison - Warped, Wooden and Birch builders huts (which are what I'm also using currently) have multiple extra storage racks at the same levels.

commented

apologies if this is the wrong place, not used to using github..

Using Minecolonies 0.13.437-RELEASE on Minecraft 1.16.4 with Structurize 013.96-Alpha - Mesa Builders hut seems to get no extra storage at Level 2 and 3; and only a single chest at level 4. I have not built it to level 5 yet to see that. In comparison - Warped, Wooden and Birch builders huts (which are what I'm also using currently) have multiple extra storage racks at the same levels.

We recommend using the alphas instead of the releases FYI, they're much more up to date and are just as stable (I don't think this specific bug has been fixed though)

commented

Nordic Level 1 and 2 rabbit hutch (using 0.13.104-alpha) - the rabbits very easily escape their pen through the one gate. I've yet to have my rabbit herder collect any rabbit drops, as they all escape through the gate as he enters/leaves. Suggest adding additional fencing (such as where the fence extends to with the level 3 version) with a second gate; so the worker has to go through two gates to get there (and the rabbits would have to escape twice)

commented

I dont know if you can suggest things here, but would it be possible to change the scaffolds in the birch medival right next to the builder hut into a double stack of racks? I tried adding them myself but the builder didnt see them :C

Also the beekeeper was having some AI issues when I renovated the t5 build by adding a total of 16 beehives, but it seems to have stoped and nothing showed up in the logs like it said

commented

trying and failing to build level 4 fortress wall corner, would have been fine with having to upgrade from level 1 if i actually could upgrade it, but the decoration controller doesn't have the path to the schematic or the level, and then when i try to add the right information it doesn't do anything, i'm running the most recent version of the official twitch modpack[as far as i can tell] and i'm not sure i'll be able to update manually should that prove necessary

commented

Heya guys, should the Fortress University and Fortress Alternate University be the same schematic in 0.13.298? had trhe same issue in 0.13.295 also.

commented

the birch rabbit hutch builds well passed the construction outline when upgrading, apologies if intended, simple update to level 1- 2 reserve area if not. (issue happens; from 1-2 it builds out of the back of the zone, from 2-3 it expands out passed the side)

commented

birch barracks builds fine up until you try to build the towers, my server is throwing a "doesn't have a correct primary offset" exception, then the tower builds outside (2,1,3) of the obviously intended building area. the barracks block puts the tower block in the right place, its just that the tower schematics aren't aligning with their root block as intended.

commented

Weird, the birch barracks works for me.

commented

I am using 1.16 version

Weird, the birch barracks works for me.

I amusing 1.16 version if it matters. Mods, but none that should affect villages or schematics at all

commented

Oh, this must be the reworked birch style which 1.15 hasn't gotten yet.

commented

yet

If this is a rework i 100% approve the buildings are very unique to theirset and look amazing. I was able to tweak the barrack towers manually to get them setright, butit was a lot of work. doable though.

commented

on 1.16 library medieval spruce level one missing bottom stairs at side entrance I would think. front end does go down fully.

image

commented

Which hut is this @Swantsy?

commented

Which hut is this @Swantsy?

My apologies, this would be the library

commented

As Per ldtteam/minecolonies-features#174, reposting. https://imgur.com/a/8MNlFVp

  1. Fortress univeristy and alternate have the same scan, however university has the same footprint as the original one. (Image 10-13)
commented

It appears the lanterns should be moved in order of placement within structure files too the same place as torches as stated in issue #5958 and #5883 builders have trouble with lanterns and fail to place them. If incorrect a new test shall be done after behavior is changed to recommended.

commented

the lv5 stone combat atacademy got only 4 beds. a combat trainee has no bed.:(


commented

Upgrading the playerhousing/wooden1 only initiates the builder to REBUILD wooden1 but moved 3 blocks west and 5 blocks south. You can see in the photo the moved construction tape before completing the build and after initiating the upgrade.

JUST BEFORE COMPLETION:
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AFTER COMPLETION:
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UPGRADE UI:
Notice the decoration "level 0".
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AFTER UPGRADE INITIATED:
Notice text stating builder is rebuilding wooden1.
Notice the shifted construction tape. It is shifted 5 blocks to the South (left) and 3 blocks West (away from the camera).
2020-11-02_21 27 11

Notice the upgrade UI shows that the decoration is currently in level 0. This might be what is causing the upgrade function to "upgrade" to level 1 even though it is already at level 1. No clue why it is shifting the schematic though.

commented

Guards (or couriers) are putting armor pieces into chests in the Asian guard towers, and then forgetting about them. Looking at the inventory of the guard tower doesn't show any items in these chests. Example: If boots are in the chest to the left, they don't register. If they are in the main inventory for the hut, it's fine.
2020-11-05_16 06 10

commented

Guards (or couriers) are putting armor pieces into chests in the Asian guard towers, and then forgetting about them. Looking at the inventory of the guard tower doesn't show any items in these chests. Example: If boots are in the chest to the left, they don't register. If they are in the main inventory for the hut, it's fine.

The chests probably need to be switched to racks for this to work.

commented

Fortress University outlines 32x32, clears and digs basement for 32x32 but builds 16x16 structure in front left corner of cleared area.
Minecolonies 0.13.406-BETA
Structurize 0.13.92-ALPHA

commented

Fortress University outlines 32x32, clears and digs basement for 32x32 but builds 16x16 structure in front left corner of cleared area.
Minecolonies 0.13.406-BETA
Structurize 0.13.92-ALPHA

known, for now use the alternate university

commented

Hey,

The Sandstone Smeltery builds in one location for levels 1-2, and then shifts ~10 blocks off that plot when attempting to upgrade to level 3.

Edit: Just confirmed that the wood smeltery does not have this issue.
2020-11-20_09 25 18

commented

Sorry if this is a newb question. Since Medieval restaurants are falling victim to a bug /w the hut block and stash block in the same schematic, is there a way for us end users to edit the stash out? I've yet to see where the mod's included, standard schematics are stored, if they are anywhere. Would this instead require an edit and recompile?

commented

you can paste it, remote it, rescan it, test it with it in the right folder and PR it here. The wiki holds the desc on how to do it.

commented

plantation bug #6088 kills workers in fortres style
Zrzut ekranu 2020-11-23 152135
2020-11-23_15 23 18

the plantation plants well only at level 5

commented

I've removed Stash blocks from the schematics for the Medieval Birch, Oak, and Spruce Cook 4s and 5s, and they seem to work from a creative test. There also seemed to be some oddness with the anchor block for these files, as well, so tried to resolve that. Have attached the schema here in case @Chinthor wants to have them directly without needing to update. Will see if I can figure out how to do a PR for the compiled version.

MineColoniesStashRemoval.zip

commented

The combat academy and archery for Medieval Oak do not have enough beds for their levels. It's causing the colonists to not sleep.

Combat 1 has 0 beds
Combat 2 has 0 beds
Combat 3 has 1 bed
Combat 4 has 4 beds
Combat 5 has 4 beds

Archery has no beds at any level.