Block placement/Break delay doesn't influence in-game
Rexeit opened this issue ยท 2 comments
Prerequisites
- [x ] I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
- [x ] I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
- [x ] I made sure that this issue is not a duplicate of any existing issue.
Context
- Minecraft Version: 1.16.4
- MineColonies Version: minecolonies-0.13.473-ALPHA-universal
- Structurize Version: structurize-0.13.100-RELEASE-universal
- Related Mods and their Versions:
Expected behavior
Changing the block placement and break delay to the minecolonies-server.toml (to the minimal or maximum value) should change the speed of the builders
Actual behavior
Changing these values don't change the speed of the builders and are building at exactly the same speed
Steps to reproduce the issue
-
Change "#Delay after each block placement (increasing it increases the delay). [Default: 15, min: 1, max: 500]
#Range: 1 ~ 500
builderbuildblockdelay = whatever the number, at 500 they're still as fast, at 1 still as slow" -
Changing the value for "#Delay modifier to mine a block (decreasing it decreases the delay). [Default: 500, min: 1, max: 10000]
#Range: 1 ~ 10000
blockminingdelaymodifier = " have the exact same result
Logs
- latest.log:
- crashlog:
Notes
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I talked with other peoples
Basically, the config files (both minecolonies-server and minecolonies-client) just aren't applied
Whatever you change in them, in-game, nothing changes and still stay as "basic" minecolonies config