Following guard forgetting follow state when leaving game/when dying
TraipsingShadow opened this issue ยท 1 comments
Prerequisites
- I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
- I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
- I made sure that this issue is not a duplicate of any existing issue.
Context
- Minecraft Version: 1.15.2
- MineColonies Version: minecolonies-0.13.474-ALPHA-universal.jar
- Structurize Version: structurize-0.13.94-ALPHA-universal.jar
- Related Mods and their Versions:
Expected behavior
When leaving/re-joining a game: Following guards would retain their "follow" behavior to the player after leaving and re-joining the game (both Multiplayer and Singleplayer).
When dying: Following guards would both teleport and retain their "follow" behavior after death.
Actual behavior
When leaving/re-joining a game: Following guards completely forget they were following a player once the player either exits the singleplayer world and/or a multiplayer server.
When dying: Following guards correctly teleport to the player's spawnpoint but would no longer follow the player.
Steps to reproduce the issue
- Pick any guard of any level from any guard tower to follow you (either singleplayer or multiplayer; either tight or loose)
a. For leaving/re-joining a singleplayer and multiplayer game:
2a. Exit the game (if singleplayer) or disconnect from the server (if multiplayer)
3a. Re-join the game and observe the guard that once followed you has completely forgotten that they were following someone
b. For dying:
2b. Die.
3b. Respawn and observe as the guard does teleport to your location/spawnpoint but just stays in that area, completely forgetting their follow target (and why they got teleported in that area in the first place)
Notes
A simple solution would be, "Just run back to the Guard Tower and reset it manually!". But I really do think this wasn't the intended behavior and is therefore a bug.
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