MineColonies

MineColonies

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Following guard forgetting follow state when leaving game/when dying

TraipsingShadow opened this issue ยท 1 comments

commented

Prerequisites

  • I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
  • I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
  • I made sure that this issue is not a duplicate of any existing issue.

Context

  • Minecraft Version: 1.15.2
  • MineColonies Version: minecolonies-0.13.474-ALPHA-universal.jar
  • Structurize Version: structurize-0.13.94-ALPHA-universal.jar
  • Related Mods and their Versions:

Expected behavior

When leaving/re-joining a game: Following guards would retain their "follow" behavior to the player after leaving and re-joining the game (both Multiplayer and Singleplayer).
When dying: Following guards would both teleport and retain their "follow" behavior after death.

Actual behavior

When leaving/re-joining a game: Following guards completely forget they were following a player once the player either exits the singleplayer world and/or a multiplayer server.
When dying: Following guards correctly teleport to the player's spawnpoint but would no longer follow the player.

Steps to reproduce the issue

  1. Pick any guard of any level from any guard tower to follow you (either singleplayer or multiplayer; either tight or loose)

a. For leaving/re-joining a singleplayer and multiplayer game:
2a. Exit the game (if singleplayer) or disconnect from the server (if multiplayer)
3a. Re-join the game and observe the guard that once followed you has completely forgotten that they were following someone

b. For dying:
2b. Die.
3b. Respawn and observe as the guard does teleport to your location/spawnpoint but just stays in that area, completely forgetting their follow target (and why they got teleported in that area in the first place)

Notes

A simple solution would be, "Just run back to the Guard Tower and reset it manually!". But I really do think this wasn't the intended behavior and is therefore a bug.


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commented

That is intended behaviour not a bug.