Citizen count issue
Rithenar opened this issue ยท 16 comments
Prerequisites
- [ x] I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
- [ x] I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
- [x ] I made sure that this issue is not a duplicate of any existing issue.
Context
- Minecraft Version: 1.16.4
- MineColonies Version: minecolonies-0.13.486-ALPHA-universal.jar
- Structurize Version: structurize-0.13.100-RELEASE-universal.jar
- Related Mods and their Versions: ATM 6 1.3.3
Expected behavior
Actual behavior
I started noticing this bug yesterday when I built a tier 2 house and it was immediately filled by a child. The Town Hall list showed the child as unemployed but I couldn't hire him of course. After the child grew up that went away so I didn't think much more of it.Today, however, my miner was killed by a mob. I had turned off "kids will be born" so I can hire visitors with better stats. When the miner died, however, the spot he otherwise would have left is now filled by a "ghost". I can't hire a visitor to replace him because this "ghost" is using up his space. If I turn the child feature on, no child will spawn. The video shows that in a short time span, however, I have left the option ON for over 1/2 hour with the same results. The Town Hall does not list a Miner as 0/1 but instead, it shows an unemployed citizen. When I try to hire it I have no citizens available.
Steps to reproduce the issue
Don't have steps as it is constantLogs
- latest.log: https://gist.github.com/Rithenar/3aaef966c8a57ad019c60d37a6516764
- crashlog:
Notes
Viewers
- Add a thumbs-up to the bug report if you are also affected. This helps the bug report become more visible to the team and doesn't clutter the comments.
- Add a comment if you have any insights or background information that isn't already part of the conversation.
You're gonna want to update, cos you are over 100 versions behind. If you still have a problem then, start a new issue
I'm having this exact same issue, after my citizen dying they are still taking up space under "Number of Citizens".
What makes it even weirder is that my citizens are at 10/9 and 6 unemployed citizens, but I only have 4 citizens left in my colony.
I'm on a server running 1.16.4, MineColonies 0.13.480 Beta Universal
You're gonna want to update, cos you are over 100 versions behind. If you still have a problem then, start a new issue
I'm sorry to ask, but where do I find the update? The latest version I see on CurseForge is the 0.13.480-BETA-universal.jar, the same one my server host is running.
Does my server host need to compile the Github version?
Did you maybe hire a worker at the tavern that was supposed to be for the spot in a guard tower, in another job?
not at the moment. I have 5 guardhouses filled out. the guards are bugged in their own regard though, but that is a different subject.
no, I wasn't able to hire a worker at the tavern because it kept saying there is no room
Before the death, I had hired a couple of citizens for the tavern and they went to other jobs and I reassigned them. I believe one of them was a guard, yes.
Just wanted to update you that I upgraded my Town Hall to see if that helped. After upgrading a couple of houses I now have a total of 22 available beds (including the tavern), and 5 guard towers. This gives a total of 25 citizens and 2 open spaces. The Town Hall is counting the 25 but not the open spaces. I cannot hire any visitors from the tavern
I am running into a similar if not the same issue. According to the townhall I have 16 of 16 citizens (2 unemployed). But my citizen list only shows 14 (all employed); the 2 unemployed are missing from the citizen list and I have been unable to find them in the world (jungle makes it hard). I built a hospital which should employ one of the unemployed, but the townhall doesn't show the hospital, but shows a ": 0/1" where the hospital should be (all other buildings fully employed.) And the hospital doesn't shoe anyone available to employ. I am running 0.13.490-ALPHA.