MineColonies

MineColonies

53M Downloads

Crash - Spatial Guard Reinforcement Scroll

X-Niter opened this issue ยท 2 comments

commented

Prerequisites

  • I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
  • I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
  • I made sure that this issue is not a duplicate of any existing issue.

Context

  • Minecraft Version: 1.16.4
  • Forge Version: 1.16.4 - 35.1.13
  • MineColonies Version: minecolonies-0.13.537-ALPHA-universal
  • Structurize Version: structurize-0.13.104-ALPHA-universal
  • Related Mods and their Versions:

fastleafdecay-v25
flatbedrock-1-16-4-1-1-6
hwyla-forge-1-10-11-b78-1-16-2
ironfurnaces-1-16-4-2-5-4
jei-1-16-4-7-6-0-62
justenoughresources-1-16-3-0-12-0-100
mcw-bridges-1-0-4-mc1-16-4
mcw-doors-1-0-1fix-mc1-16-4
mcw-trapdors-1-0-0-mc1-16-4
mcw-windows-1-0-2-mc1-16-4
repairchests-1-16-4-1-6
speedyladders-1-16-3-1
wailaharvestability-mc1-16-2-forge-1-1-13
worldedit-forge-mc1-16-3-7-2-1-dist

Expected behavior

Hover over the item and simply get the little tooltip GUI showing its name and any other tool tip info that it may have.

Actual behavior

Once you hover over the item, you freeze, then crash back to the launcher.

ezgif.com-gif-maker.mp4

Steps to reproduce the issue

  1. Get a Spatial Guard Reinforcement Scroll
  2. Shift + Right Click a guard building to link it as needed
  3. Click E to access inventory and hover over Spatial Guard Reinforcement Scroll

Logs

Notes


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commented

Further troubleshooting has happened in regards to this crash.
This crash only happens on a server instance and not in single player, I also was able to go to the nether and the end on the server-side instance, it was mentioned to me that Forge is having some kind of dim issue so I wanted to make sure I shared that info. :)

commented

Looks to be specific to the scrolls calling ColonyManager.getColonyByDimension, but does impact all of them. I'm not sure if there's a better place to get a colony's name from its id; while there are some safer options in ColonyManager like getColonyByWorld, I don't think any will be populated in a remote situation.