visitors keep dying.
AndrewTru opened this issue ยท 19 comments
Prerequisites
- I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
- I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
- I made sure that this issue is not a duplicate of any existing issue.
Context
- Minecraft Version: 1.16.4
- MineColonies Version: 0.13.547-ALPHA
- Structurize Version: 0.13.104-ALPHA
- Related Mods and their Versions:
JEI: 7.6.1.63, JER: 0.12.0.103, light overlay: 5.6.1, Cloth API: 4.1.3
Architectury: 1.2.68
Expected behavior
tavern calls in visitors, they hang out for a few days, leave.
Actual behavior
A visitor is made, find them in the wall, they take damage, die.
Not sure if it's based on the level but any level after 1 I think.
the first update messes with things that cover areas and aren't clearing old landing zones.
Steps to reproduce the issue
- start a colony.
- build a tavern.
- wait and see if you have guests.
Logs
- latest.log:
- crashlog:
Notes
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I had this same issue with the Asian level 1 tavern. Upgrading it resolved the issue, so it might be related to the schematic? They also liked to die in the campfire that's part of that schematic.
With the latest update I am getting the same issue with Visitors dying. (All in the same location.) I have a jungle village, with a level 2 tavern.
Can anyone having this issue please try repairing their tavern and check if that fixes it?
I believe my Jungle Tavern is currently being upgraded to a level 3, which should be equivalent to a repair. I will check to see if that fixed it when I get home this evening, once the upgrade is complete.
I have a Level 2 Fortress tavern that is experiencing this issue. I've tried repairing it, but that hasn't resolved the issue, am about to try upgrading it. I've also noticed that my visitors are sitting outside, which makes me think the "Sit here" area isn't placed correctly and I could see that causing visitors to "sit" inside a wall. Actually managed to get an image of what would have been a wall death (was just trying to show that visitors were sitting).
Then as I was typing this up I heard the "Death ticks" and captured these two pictures in order:
*I had a previous colony on the same save with the same tavern type that did not experience this issue.
*The old safe colony was on land, the new one with the wall deaths is on the ocean.
*All images are at level 2 with one repair attempt completed
*MineColonies version: minecolonies-0.13.547-ALPHA-universal
*Structurize version: structurize-0.13.104-ALPHA-universal
Edit: Updating to level 3 did not fix the issue, all behavior above is still happening
wow, so not just me then.
wow....can someone test the other themes? to see if it's in others.
I built mine in fortress style. I never had an issue until I initiated an upgrade. Then my visitors started sitting outside on nothing, then started dying in the walls. Upgraded again to lvl 3 and still having same issues.
Actually looks like 5 to the south as well. So 5 too the West and 5 to the south.
I'm playing on a server with a modpack that's about a month old. MC 0.13.547-ALPHA, ST 0.13.104-ALPHA.
At least some visitors from my level 2 birch tavern are spawning (I assume) about 40 block from the tavern door. I assume this because they are drowning in the two-story aquariums of the level 3 birch hospital next door. Both aquariums. They are sealed on all sides.
This is my first play through, so I was figuring a lot of stuff out at the stage when I was placing the tavern. It's possible that I shifted it around a lot before planting it and/or starting the build. Other than seeing if a repair would fix the situation (it did not), I haven't done anything unusual with it since it was built.
My latest visitor drowning in a sealed aquarium was a visitor that had been walking around the colony the previous day. So, it wasn't a new arrival spawn, which is what I had been assuming before. So, if there are events where a visitor could clip through a wall (spawns, chunk loading, whatever), that might be where they're getting rounded into the next block.
If your build is still in progress (from before the fix) or things are wrongly tagged this can still happen. Then it's #5006 though.