White items (Beds, Quartz blocks) showing up Gray in Clipboard
ShaneCourtrille opened this issue ยท 15 comments
Prerequisites
- I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
- I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
- I made sure that this issue is not a duplicate of any existing issue.
Context
- Minecraft Version: 1.16.5
- MineColonies Version: minecolonies-0.13.620-ALPHA-universal
- Structurize Version: structurize-0.13.134-ALPHA-universal
- Related Mods and their Versions:
Expected behavior
White items should show up correctly in the clipboard
Actual behavior
Items such as White Beds/Chiseled Quartz Block are appearing with a grayish color as shown below. Interestingly enough the banner in the same screenshot does not have this color issue.
Steps to reproduce the issue
Not sure if this will reproduce for anyone else and I don't have another game far enough in to test against.
Logs
- latest.log:
- crashlog:
Notes
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Also happening in the Builder Required Resources list and for non-white things like Cobblestone.
I know about this and the fix is kinda super hard, it's problem with lighting the block during rendering it into the icon, low priority fix
I know the cause (recent thing) but vanilla lacks rendering item icons using matrixstack, so nope from me until they fix it or I will learn how to persuade lighting to shift with the matrixstack
Yep, ok, go set this up, enjoy having pain for like week before you manage to get code so good it handles all the possible rotations based on itemstack
Can you "borrow" the method that JEI or TOP use? They don't seem to have the issue.
One thing to mention is that I recently upgraded from an earlier version (603 maybe?) and this problem didn't exist in that version. Would it be helpful if I did a version bisect to see at what version it starts appearing?
There is a method in the Render utils that mc provides
Both to enable and disable it
See new bo for examples by also mc itself EG slots
It's not enough, the lighting source is simply shifted, you can't fix that by vanilla things only, partial fix incoming
edit: and new bo is still not matrixstack based
Closed by ldtteam/Structurize#292