MineColonies

MineColonies

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Sifter AI issue fulfilling request - broken

smmmadden opened this issue ยท 6 comments

commented

Prerequisites

  • [x ] I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
  • [ x] I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
  • [x ] I made sure that this issue is not a duplicate of any existing issue.

Context

  • Minecraft Version: 36.1.0
  • MineColonies Version: 0.14.21-ALPHA
  • Structurize Version: 0.13.148-ALPHA
  • Related Mods and their Versions:

Expected behavior

expected sifter AI to work - but multiple attempts all fail

Actual behavior

image
image
Checking the Sifter inventory shows that he has more than enough sand to work with
image

Steps to reproduce the issue

If it makes any difference, the Sifter Hut is at Level 2 currently. I'm attempting to go to Level 3 and try again. Will update issue once done. Update: leveling up had no effect on the Sifter AI.

Logs

https://pastebin.com/Vnt5AF2s

  • latest.log:
  • crashlog:

Notes


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commented

That worked @Raycoms - thanks for the quick response! :-)

commented

As a workaround, give the worker a "mesh"

commented

You probably want to add the Mesh to the prestock like you have the sand, since the recipes changed. I'll also add something for the sifter to ask for a mesh if there is none.

commented

should users also think of meshes as leveling up, where Diamond Mesh is the highest and Sifter doesn't need the Iron, Flint or String Mesh?
There isn't anything yet on the Wiki for the Sifter for users to know. I'm sure that's in the pipeline tbd.

commented

Ye, leveling up. Will be added to the wiki soon:tm:

commented

Not sure if this is related but I just opened the Inventory of the Sifter hut and each of the blocks including the meshes I added all got removed (cell by cell) until everything got removed. Odd behavior and unexpected.