MineColonies

MineColonies

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Random server crashes "CitizenData.generateName"

Mario359 opened this issue · 3 comments

commented

Prerequisites

  • I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
  • I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
  • I made sure that this issue is not a duplicate of any existing issue.

Context

  • Minecraft Version: 1.16.5
  • MineColonies Version: 0.14.77-BETA
  • Structurize Version: 0.13.148-ALPHA
  • Related Mods and their Versions:

Issue

The server randomly crashes with thousands of lines "at com.minecolonies.coremod.colony.CitizenData.generateName(CitizenData.java:470) ~[minecolonies:0.14.77-BETA] {re:classloading}"
This happened recently, a little after I made the Fletcher learn about carpet craft

Logs

commented

I double checked this, this is only possible if you don't have enough naming variations and thus you'd have more citizens than possible combinations. This is intended behaviour. That's why there are many variants and not only 2-3.

commented

Can you upload the names portion (maleFirstNames and femaleFirstNames) of your config file? It looks like it's trying to randomly generate a name and failed after at least 1k attempts, with each attempt finding a previous colonist with the same name. That's something we should be handling closer, but the default names options have more names than the highest maximum colonist settings; even with birthday attacks and every colonist having the same last name, it should have found a free name well before then.

commented

I think it's due to the accents in the names, I had NPCs named Rémi (who appeared though) that I then removed from the mod configuration, I restarted the server and since then no more crash