[Feature] Townhall Leveling
cheongchan opened this issue · 13 comments
Minecolonies version
version 0.6.3113
Expected behavior
- Townhall upgrades should enable something useful
Actual behaviour
- I build townhall level 1 and dont touch it. (this even uses lots of resources so i delay building it)
Suggestions:
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Maybe with increase of level there is an increase in effective radius around the townhall you can build? And/Or allow construction of new huts as town grows) Or even cap max population.
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Reduce the level 1 townhall size/resource usage.
3? Get rid of townhall completely until more complicated gameplay is implemented and have a smaller marker/market place designate town center?
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The future request system will introduce usefullness into the Townhall, from level 1 and upwarts on
@pmardle I think it would be nice to have that =D
Nothing that ties everything together.. we have a lot of random info on future stuff dotted about..
Guess it makes sense to combine it all into one "master" vision or something..
Where/how is best to present this though.. I don't think it should be a totally public document, but perhaps something the Patreons can view would be nice.
Before adding the too much complexity it might be better to get in enough features to make it a viable beta. Getting the npcs to craft I feel is very important. Let interactions with multiple colonies be an expansion after the town works well and the mod relatively bug free
I would like to help but I suck at programming (out of practice.) I only started playing Minecraft less than a month ago. Can you point me to some tutorials for tools to create blocks/building model that mine colonies could use? Or how the process works?
Actually everyone who knows java can participate.
Minecraft is just a "library".
You could search bugs or crashes etc and search in the code where things are happening and add to that.
What about changing the builder's hut and Fisherman hut item, they look really out of place