MineColonies

MineColonies

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Cannot open Minecraft after developing colony

supercronchy opened this issue ยท 3 comments

commented

Prerequisites

  • [ x] I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
  • [x ] I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
  • [x ] I made sure that this issue is not a duplicate of any existing issue.

Context

  • Minecraft Version: 1.16.5
  • MineColonies Version: 0.14.231-ALPHA
  • Structurize Version:-0.13.177-ALPHA
  • Related Mods and their Versions: No other mods :(

Expected behavior

After some gameplay, game opens to main menu after hitting "Play" button.

Actual behavior

After some gameplay, game loads mods, attempts to generate main menu, then crashes.

Steps to reproduce the issue

  1. Develop your colony enough to get some level 3 buildings and a message that raids will be increasing in size, then exit the game.
  2. Attempt to reload the modded version of Minecraft.
  3. Game crash.

Logs

Notes

I did initially have other mods loaded, but eliminated them when I could no longer access my game. The other mods didn't really interact with anything in Minecolonies besides some Pam's Harvestcraft 1.16 mods and Tinker's, but the issue did not happen on multiple occasions after the mods interacted, so I don't think its that.

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commented

Try deleting the file forge-client.toml; it doesn't look like this has much to do with minecolonies.

commented

Yeah, nothing to do with MineColonies, this is a forge/config issue

commented

Try deleting the file forge-client.toml; it doesn't look like this has much to do with minecolonies.

Immediately worked. I was convinced that was just forge, the modloader. Facepalm.

I am curious how that's getting in there and stopping the game from loading. That's never happened on other custom packs I've made. Thanks for your help, anyhow.