A few issues with guards in following mode
warning-djkajslh opened this issue ยท 0 comments
Prerequisites
- I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
- I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
- I made sure that this issue is not a duplicate of any existing issue.
Context
- Minecraft Version:
- MineColonies Version:
- Structurize Version:
- Related Mods and their Versions:
Expected behavior
- Guards would immediately go after any mobs that hit you
- Guards would pander around a distance around you
- Guards would immediately teleport after you
Actual behavior
- Guards don't attack mobs that hit you, you would have to hit the mob first.
- Guards got carried away too much with auto-targeting mobs and eventually stray too far from you, even in tight grouping
- Guards take awhile to decide to teleport to you from distances away, it is maybe due to their excessive auto-targeting mechanic
- If the mob is not on the list of the guards, or isn't a hostile mobs(i.e:I/F dragons.) then guards will completely ignore when they hit you or you hit them.
Steps to reproduce the issue
- Select tight grouping following mode
- Lead your guard(s) into the mob battlefield at night
- Observe the guard mechanic with the issues listed
One time I was spited by a Hydra from a distance and the guards were just ignoring it, if I remember correctly then even after I punched the Hydra, guards still don't attack it despite right next to it, just because at that time Hydra wasn't exist on their mob list
Logs
- latest.log:
- crashlog:
Notes
Basically I want the guards when following to be as loyal as Minecraft wolves, when following they should switch to protecting their leader instead of citizens.
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