MineColonies

MineColonies

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Dyer stops processing recipes if provided an ingredient with damage

leagris opened this issue ยท 1 comments

commented

Prerequisites

  • I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
  • I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
  • I made sure that this issue is not a duplicate of any existing issue.

Context <!-- Exact MineColonies and Structurize versions (e.g. 0.9.126-ALPHA or 0.9.2-RELEASE) and the Minecraft :

  • Minecraft Version: 1.16.5
  • MineColonies Version: minecolonies-0.14.324-ALPHA:
  • Structurize Version: structurize-0.13.205-ALPHA
  • Related Mods and their Versions: Forge 36.2.2

Expected behavior

Dyer shall be able to dye leather armour pieces.

Actual behavior

Steps to reproduce the issue

  1. Teach dyer how to tint a leather helmet in red.
  2. Have 3 leather helmets in warehouse and one already damaged.
  3. Order 3 red-dyed leather helmets.
  4. See dyer being delivered all 3 helmets and one damaged.
  5. See dyer stuck as soon as he has the damaged helmet

Logs

Irrelevant

Notes

None

Viewers

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commented

Note that an undamaged armor that has been repaired by combining damaged armor pieces is also causing issue to the dyer.