MineColonies

MineColonies

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Guards not responding to other guards being attacked.

Wetz1990 opened this issue ยท 3 comments

commented

Prerequisites

  • I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
  • I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
  • I made sure that this issue is not a duplicate of any existing issue.

Context

  • Minecraft Version: 1.17.1
  • MineColonies Version: minecolonies-1.17.1-1.2.1-ALPHA
  • Structurize Version: structurize-1.17.1-0.13.243-ALPHA
  • Related Mods and their Versions: domum_ornamentum-1.17.1-1.0.10-ALPHA-universal

Expected behavior

When a guard engages in combat with a mob (barbarian), the guard would call for help from other nearby guards.
Just like when a citizen is being attacked by a mob, guards come running. This does not happen when a guard takes damage. Other guards will leave him be till they randomly get close enough to detect the mob themself.

Actual behavior

Guard enganges mob. He takes damage.
He is left fending for himself.

Steps to reproduce the issue

  1. Build two or more guard towers
  2. have one guard fight a mob
  3. see him not getting any help
  4. spawn a citizen
  5. have it be attacked by mob
  6. see citizen get help

Logs

  • latest.log:
  • crashlog:

Notes


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commented

What is the distance of the two guards?

commented

As far as I have observed, any and all distances.
It is only when the "other" guard detect the mob themselves they will engage.
Have seen some walk past within 10 blocks not helping another guard.

commented

2021-10-11_21 22 07
stupid potion effect. But in this picture you can see a guard going to the left, when a bunch of other guards are engagne in battle straigh ahead.