MineColonies

MineColonies

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Bug: Pregenerated Houses Sleeping Error

LittleLyla opened this issue ยท 3 comments

commented

Prerequisites

  • I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
  • I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
  • I made sure that this issue is not a duplicate of any existing issue.

Context

  • Minecraft Version: 1.18.1
  • MineColonies Version: 1.0.355 Alpha
  • Structurize Version: 1.0.326 Alpha
  • Related Mods and their Versions:

Expected behavior

Pregenerated houses being claimed resulting in colonists sleeping is the expected behavior. Without the need of any other influence.

Actual behavior

Pregenerated houses being claimed result in colonists NOT sleeping UNLESS the house is repaired, regardless of pre-existent damage or not. Original conversation: https://discord.com/channels/139070364159311872/915411448342118441/933574857134850140

Steps to reproduce the issue

  1. Find a pregenerated colony with a house (also might effect original townhall).
  2. Claim a house.
  3. Assign house to an initial colonist.
  4. Wait until they attempt to go to bed.
  5. Follow them into the house to watch them stand near the bed without sleeping.

Logs

N/A

Notes

N/A


Viewers

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commented

Looks like the reactivate option triggers part of the building code (it creates the internal building data and sets it to the right level, and adds construction tape) -- but doesn't remove the construction tape and doesn't register special blocks from the schematic (e.g. beds, racks).

Both of these are fixed when you follow up with a repair (which is a good idea anyway since worldgen can leave the building incomplete) but it should really treat it as a normal building completed process anyway.

commented

We'll have a small update to the worldgen colonies soon, I'll add some text in the claim text to tell the player to repair or upgrade

commented

adjusted config