MineColonies

MineColonies

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[BUG] Courier tasks not being distributed to even load

Arronicus opened this issue ยท 3 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues

Are you using the latest MineColonies Verison?

  • I am running the latest alpha version of MineColonies for my Minecraft version.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

Minecraft Version

1.18

MineColonies Version

1.18.2-1.0.673

Structurize Version

1.18.2-1.0.389

Related Mods and their Versions

Torchmaster 18.1.0
JEI 9.5.2.135
Flywheel 1.18-0.6.2 (Create dependency)
Immersive Engineering 1.18.2-8.0.1-147
patchouli 1.18.2-67
Multi-Piston 1.18.2-1.2.3
Domum 1.18.2-1.0.41
Ui Library 1.18.2-0.0.47
Little Contraptions 1.18.2.0-beta.2
Gauges & Switches 1.2.16-b1
Little Logistics 1.2.3
Create 0.4.1

Current Behavior

Courier tasks assigned to my warehouses are all being assigned to the same few couriers, resulting in long waits for items, with plenty of couriers standing around idle at each warehouse with no tasks assigned to them (I've checked at their respective courier hut blocks). This seems that it may be a range issue? My courier huts (all assigned to the same warehouse) in one area all have 10+ jobs queued up, and the couriers whose huts are in a different area all are just standing around at the warehouse with nothing to do. All courier huts are level 5, all houses are level 5, both warehouses are level 5, 10 couriers at each warehouse.

The couriers are actually working now at least, compared to prior to the most recent patch where they all simply stopped working, but they're operating very sub-optimally now. As an example, my florist just placed a request for a golden axe, and with 5 couriers standing around in the warehouse, this delivery task has been assigned queue position 74.

Expected Behavior

All my couriers worked in the past with a much more distributed load, I would expect couriers with no tasks to pick up orders rather than more and more jobs getting stacked on the same few couriers.

Reproduction Steps

I guess have a town that is fully within render range, but have half the courier huts on one side, half on the other, and have a lot of work orders being constantly generated nearer the one cluster than the other?

Logs

null

Anything else?

If logs are actually helpful for this, let me know which ones and I'll get them uploaded here

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commented

distribution is based on distance of warehouse atm. So you need more couriers at that warehouse then.

commented

distribution is based on distance of warehouse atm. So you need more couriers at that warehouse then.

I think you may have misread on this part, both warehouses have ten couriers, but many of the couriers simply aren't doing anything, while other couriers at the same warehouse are heavily backed up, though as you mentioned in another thread, maybe this fix didn't get pushed to 1.18.2 yet I guess?

commented

1.18.2 seems to have compile issues at the moment, so the hotfix to this has not made it into a version yet