FakePlayer cannot interact with the environment within Colony borders
Rhodizzle opened this issue ยท 7 comments
I've read about this issue on several other sites but searching through the issues backlog here on Github did not result in an issue that was similar. We're using MineColonies in a modified version of FTB Beyond for 1.10.2.
Minecolonies version
version 0.6.69
Expected behavior
- When machines and devices that implement FakePlayer from Forge (examples: EnderIO Farming Station or Mechanical User from ExtraUtilities2 are placed within the boundaries of the Colony, they are able to interact with the environment.
Actual behaviour
- These devices are unable to interact with the environment as normal. Moving them outside of the colony boundary allows them to work as normal.
Steps to reproduce the problem
- Build a Colony
- Attempt to implement a FakePlayer block such as those mentioned above within the Colony border.
- ...
- (lack of) Profit
I am sure we already have 2-3 issues of this around here.
They implement fakePlayer but they don't give it the playerUUID like forge intends them to do so.
Had a discussion with lex about that already.
It is technically possible to add fake player users as members of your colony.
@Raycoms Was it something like [] as username?
@shammon5 Their is an option in the townhall to see all interactions made by any player also fake players. That gives you the fakeplayer name you can use to add to the Memberlist and then modify its permissions. Contact our discord for more information in the #help channel.
After townhall level 1 you can see an event log of all not permitted events, you can add the fakeplayers from there.