Eternal Steak from Artifacts gets voided when fed to Citizens
StrangerSon71 opened this issue ยท 10 comments
Is there an existing issue for this?
- I have searched the existing issues
Are you using the latest MineColonies Version?
- I am running the latest alpha version of MineColonies for my Minecraft version.
I am also running the latest (possible) versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies/Structurize Wiki or I asked on discord. Or I was sent from discord to open an issue here.
Minecraft Version
1.18
MineColonies Version
1.0.872
Structurize Version
1.0.411
Related Mods and their Versions
Artifacts 1.4.0
Current Behavior
When you right click on a Citizen with the Eternal Steak from Artifacts, it gets fed to said Citizen and permanently lost.
Expected Behavior
Either A: Just opening the Citizen's inventory and not interacting with the Steak, or B: Feeding the Citizen without consuming the Steak.
Reproduction Steps
- Right click on a Citizen with an Eternal Steak or Everlasting Beef
Logs
Exceeded the pastebin limit, probably not relevant anyway.
Anything else?
No response
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THere is not really something we can do here.
Our citizens are no players so player specific logic for those items jsut does not apply, it is a limitation to the food system on mojangs end.
Closing since this is not fixable.
So there's no way to just block the feeding action for that particular item? So when you right click on a Citizen with one it isn't lost and the Citizen isn't fed?
No sorry there is no proper way to detect that, outside of just black listing it.
We might be able to look into this in the future, by using some form of tagging system, but that is currently not yet possible.
We'd be open to accept PRs to make a tag blacklist for interaction items. But in general it's a "mod compat request"
Personally I wish the entire right click item interaction could be turned off. I have never once intentionally given them something using that method.
We don't have to disable an entire feature because it causes 1 problem with a random mod which we do not have any tie-ins to