MineColonies

MineColonies

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[BUG] Gates Not Accepting Redstone Signal

Raulwicke opened this issue ยท 8 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues

Are you using the latest MineColonies Verison?

  • I am running the latest alpha version of MineColonies for my Minecraft version.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

Minecraft Version

1.19

MineColonies Version

1.19.2-1.0.1183

Structurize Version

1.19.2-1.0.472-BETA

Related Mods and their Versions

  1. Forge Version: 43.2.3
  2. BlockUI Version: 1.19-0.0.64-ALPHA
  3. Domum Ornamentum Version: 1.19-1.0.76-ALPHA-universal

Current Behavior

Placing a redstone torch, redstone signal, lever, etc. on any block surrounding a gate does not trigger the gate to open or close.

Expected Behavior

The Gate should react to a redstone signal.

Reproduction Steps

Place a gate (any size)

Logs

https://pastebin.com/fXKywpgz

Anything else?

  • Add a thumbs-up to the bug report if you are also affected. This helps the bug report become more visible to the team and doesn't clutter the comments.
  • Add a comment if you have any insights or background information that isn't already part of the conversation.
commented

Currently Forge 43.1 is the most preferred version, and in a test environment with that version it's working fine for me. I have not double-checked it with Forge 43.2.

Can you reproduce the problem in an instance with only Minecolonies and dependencies, not other mods? Last time there was a gate redstone issue reported, it was due to another mod adding invisible redstone signals around the player.

(Side note: there is one interesting redstone behaviour with gates, that I'm not sure if it's intended or not: if you toggle a signal in the lower half of the gate or below, it will open/close on every toggle. If the signal is at the side of the top block or above the gate, it will open/close on every second toggle.)

commented

I believe the weird behavior comes from the gate blocks relaying the redstone signal to the neighboring blocks too. We should probably prevent this

commented

Using the same configuration on a clean creative world with no other mods, the issue is not reproducible.

I also tested on a creative world with all mods installed, and the issue is not reproducible. It only appears to occur on the server.

commented

Checked on this and it actually works as intended. The gate can be triggered from the sides and the bottom just fine

commented

This issue still occurs, even on the most up-to-date minecolonies version. The issue only occurs on my server. For some reason, that gate is not updating correctly between player instances, and it looks like it can't recognize a redstone signal because of it.

commented

Does it occur on a clean server?

commented

I have no way of testing that as I only have the one server.

commented

Tried in a local server instance, cant reproduce either. So it must be another mod causing it