[BUG] Gates Not Accepting Redstone Signal
Raulwicke opened this issue ยท 8 comments
Is there an existing issue for this?
- I have searched the existing issues
Are you using the latest MineColonies Verison?
- I am running the latest alpha version of MineColonies for my Minecraft version.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
Minecraft Version
1.19
MineColonies Version
1.19.2-1.0.1183
Structurize Version
1.19.2-1.0.472-BETA
Related Mods and their Versions
- Forge Version: 43.2.3
- BlockUI Version: 1.19-0.0.64-ALPHA
- Domum Ornamentum Version: 1.19-1.0.76-ALPHA-universal
Current Behavior
Placing a redstone torch, redstone signal, lever, etc. on any block surrounding a gate does not trigger the gate to open or close.
Expected Behavior
The Gate should react to a redstone signal.
Reproduction Steps
Place a gate (any size)
Logs
Anything else?
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Currently Forge 43.1 is the most preferred version, and in a test environment with that version it's working fine for me. I have not double-checked it with Forge 43.2.
Can you reproduce the problem in an instance with only Minecolonies and dependencies, not other mods? Last time there was a gate redstone issue reported, it was due to another mod adding invisible redstone signals around the player.
(Side note: there is one interesting redstone behaviour with gates, that I'm not sure if it's intended or not: if you toggle a signal in the lower half of the gate or below, it will open/close on every toggle. If the signal is at the side of the top block or above the gate, it will open/close on every second toggle.)
I believe the weird behavior comes from the gate blocks relaying the redstone signal to the neighboring blocks too. We should probably prevent this
Using the same configuration on a clean creative world with no other mods, the issue is not reproducible.
I also tested on a creative world with all mods installed, and the issue is not reproducible. It only appears to occur on the server.
Checked on this and it actually works as intended. The gate can be triggered from the sides and the bottom just fine
This issue still occurs, even on the most up-to-date minecolonies version. The issue only occurs on my server. For some reason, that gate is not updating correctly between player instances, and it looks like it can't recognize a redstone signal because of it.