MineColonies

MineColonies

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Raids refuse to spawn after about 450 in-game days. Not with commands nor naturally.

PotValor opened this issue · 11 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues

Are you using the latest MineColonies Verison?

  • I am running the latest alpha version of MineColonies for my Minecraft version.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

Minecraft Version

1.19

MineColonies Version

minecolonies-1.19.2-1.0.1262-ALPHA.jar

Structurize Version

1.19.2

Related Mods and their Versions

Forge version: 43.2.0
BlockUI Version: blockui-1.19-0.0.64-ALPHA.jar
Domum Ornamentum version: domum_ornamentum-1.19-1.0.76-ALPHA-universal.jar

Reproduction Steps

First create a colony (from a naturally spawned one)
The colony is about 80% on land and 20% on artificial land created on an ocean. (Biome: Cold_Ocean)
Have raids work perfectly for 450-500 days
Then stop the raids, thinking you've scared them away for good
--Area marked in blue was once part of the Cold Ocean Biome--
2023-02-23_22 09 00

Logs

https://gist.github.com/PotValor/36c3a25d8c9fd0de433ca736b9a10054

Anything else?

  • Add a thumbs-up to the bug report if you are also affected. This helps the bug report become more visible to the team and doesn't clutter the comments.
  • Add a comment if you have any insights or background information that isn't already part of the conversation.
commented

Can you export the colony with the export command for us?

commented

nvm!

commented

Any log of a moment where you tried to spawn a raid via command?

commented

What, I thought that log contained that

commented

If you would be so extraordinarily kind as to explain to me how I would go about doing that, I would be glad to!

commented

First, you need your colony ID. You can get that with /mc whoami
After that, you can export it with /mc colony export <colonyID> (replace <colonyID> with the colony ID you got)

commented

colony1Export.zip
Ha! I did it! I think ....

commented

@Raycoms Have you found anything yet?

commented
commented

So this might be of interest to you. I decided to disable all my mods except mine colonies and made a new world in creative. Everything works fine now! There is a conflict, I just don't know where.

Ok I take this comment back ... It worked for one raid with the /raid command. Now it does not work again?

commented

So, the best path is a binary search. Readd half of the mod, see if it still works. If yes, you know its none of them. So try the other half, if stops working, take half of that half, etc.