MineColonies

MineColonies

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[BUG] Config file option to shut up the colonists doesn't work

Shadizar opened this issue ยท 11 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues

Are you using the latest MineColonies Verison?

  • I am running the latest alpha version of MineColonies for my Minecraft version.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

Minecraft Version

1.19.2

MineColonies Version

1.0.1390-ALPHA

Structurize Version

1.0.491-ALPHA

Related Mods and their Versions

No response

Current Behavior

Colonists talk

Expected Behavior

Colonists to not talk

Reproduction Steps

Open client config file (\config\minecolonies-client.toml) when client is not running

edit segment as follows
#minecolonies.config.enablecitizenvoices.comment [Default: true]
enablecitizenvoices = false

Save and exit and start playing on server.

Logs

N/A

Anything else?

  • Add a thumbs-up to the bug report if you are also affected. This helps the bug report become more visible to the team and doesn't clutter the comments.
  • Add a comment if you have any insights or background information that isn't already part of the conversation.
commented

Okay, I double checked this even in smp, in a pack with only minecolonies and only on the server.
Something else must be interfering causing this or its on an old forge.

commented

Not sure how anything else could interfere with this, should be entirely minecolonies internal logic? And I have 43.2.8, IIRC only 43.2.10 is as far as it goes in 1.19.2

commented

Im not sure either. But I tested it in a normal world environment and smp just with minecolonies + dependencies and it worked 100%

commented

Did you change the value also on the server side? I did not try that because of two reasons (1, I assume it should only be needed client side only since it is a client config file per the name, and 2, other players might want the voices)

commented

No, didnt change anything

commented

Odd, I just tested this and it worked fine. Just didnt work when changing it mid run.

commented

I can update to today's alpha and retry, I guess...they are still chattering away

It is a client only setting, I assume, from the file name/location, correct?

commented

yes

commented

Nope
I still hear some "good day to you" when they walk near me when they're going to their homes at night etc.
Forge 43.2.8
minecolonies-1.19.2-1.0.1405-ALPHA.jar

commented

I believe that it might now be the case that they don't idle-chatter,
But they still talk when right-clicked (which seems a bug since the config is to disable voices not 'disable idle voices'?

commented

still happens for me in the existing world (server)
creating a new singleplayer they're silent

I'm wondering if maybe the change won't take effect in existing playthroughs only new colonies? Or maybe only new colonists? Just a thought, maybe they don't 'refresh'.
I saw another person mention it on the discord hence adding a comment as a note