[BUG] Forester stops cutting down tree when encountering productive bees nest
NoMoreStars opened this issue ยท 11 comments
Is there an existing issue for this?
- I have searched the existing issues
Are you using the latest MineColonies Verison?
- I am running the latest alpha version of MineColonies for my Minecraft version.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.20.1
MineColonies Version
1.1.134-BETA
Structurize Version
1.0.631-BETA
Related Mods and their Versions
Productive Bees-1.20.1-12.1.9
Current Behavior
When attempting to cut down trees grown in the world or naturally generating with a log bee nest from the Productive Bees mod, the Lumberjack stops cutting down the tree and places down a sapling, behaving as if it had finished cutting down the tree.
Expected Behavior
Lumberjack should cut down the whole tree, the nest included, before placing down a sapling and moving on to the next tree.
Reproduction Steps
Install Productive Bees mod as well as it's dependencies
Grow saplings in the world, some generating with Bee Nests
Assign a zone to the Lumberjack
Logs
Anything else?
This bug was encountered while playing the All The Mods 9 mod pack version 0.0.63
A bug report has been sent to the ATM team as well.
Should I also submit a report to the authors of Productive Bees?
Found a workaround in productivebees.jar
by changing data/productivebees/worldgen/configured_feature/acacia_wood_nest.json
and putting sponge has target bloc
Worked like a charm ! no more nest !
having the same issue, though its not really caused by the Minecolonies mod, but it would be great if the forester could recognize the nests as something he or she should remove.
I'm not playing the pack, so I can't check easily, but did you try adding the nest blocks to data/minecolonies/tags/blocks/tree.json
via a datapack? You'd have to check in game (via F3, on the right-hand side while looking at the nest) what the IDs are, but they should be something like "productivebees:oak_wood_nest"
, "productivebees:spruce_wood_nest"
and so on.
i have not tested this yet, but im sure that would be a solution that would be great, then they would harvest them.
Hmm, the log doesnt tell us anything about forester related issues. Are you sure that this log reflects a time where the forester got stuck?
Hmm, the log doesnt tell us anything about forester related issues. Are you sure that this log reflects a time where the forester got stuck?
The Forester doesn't get stuck. He sees the tree, chops the bottom block, but when the Productive Bees nests spawns on the 2nd block up so the tree doesn't 'chop'. He even plants a sapling directly under the Productive Bees Nest.
Modpack: ATM9 V. 9.0.2.24
Ahhhh, so the nest is part of the tree trunk
Precisely. Now I believe in ATM9 I'm interacting with 2 bugs, yours that the Forester cant harvest trees with the nests, and a productive bees bug where, every single tree that grows from a planted sapling (Spruce is the only one I tired) is generating a nest. The combination of these 2 bugs means the forester has 0% effectiveness for me right now. I set the Spruce Nest spawn rate in productive Bees to 0.0 to work around this issue so now the Forester is working as intended but I can't have Nests of the wood type the Forester would harvest.
Ahhhh, so the nest is part of the tree trunk
Precisely. Now I believe in ATM9 I'm interacting with 2 bugs, yours that the Forester cant harvest trees with the nests, and a productive bees bug where, every single tree that grows from a planted sapling (Spruce is the only one I tired) is generating a nest. The combination of these 2 bugs means the forester has 0% effectiveness for me right now. I set the Spruce Nest spawn rate in productive Bees to 0.0 to work around this issue so now the Forester is working as intended but I can't have Nests of the wood type the Forester would harvest.
I'm having the exact same issue but setting the spawn rate to 0 isn't consistent, it worked after a reboot and then after another it stopped working again. My forester is basically useless and there's a stupid amount of nests and bees...
I'm not playing the pack, so I can't check easily, but did you try adding the nest blocks to
data/minecolonies/tags/blocks/tree.json
via a datapack? You'd have to check in game (via F3, on the right-hand side while looking at the nest) what the IDs are, but they should be something like"productivebees:oak_wood_nest"
,"productivebees:spruce_wood_nest"
and so on.
im attempting this and the datapack literally has the file path up to tree.json and for whatever reaosn im having difficulties getting the game to load it....
managed to load it and idk if I did something wrong but the forester continues to just ignore the nests