MineColonies

MineColonies

53M Downloads

Turning blueprint mode on stops town hall being able to be placed

Talyda opened this issue ยท 3 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues

Are you using the latest MineColonies Version?

  • I am running the latest alpha version of MineColonies for my Minecraft version.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.20.1

MineColonies Version

minecolonies-1.20.1-1.1.269-BETA

Structurize Version

structurize-1.20.1-1.0.659-BETA

Related Mods and their Versions

Tried on forge 47.1.3 and 47.2.1
blockui-1.20.1-0.0.98-ALPHA
domum_ornamentum-1.20-1.0.144-BETA-universal
multipiston-1.20-1.2.31-ALPHA

Current Behavior

Change blueprintbuildmode to true and when trying to place a townhall down in normal way, there is just an error beep
Moobien said this isn't intended so reporting it.
Zer0Necrosis on discord found out what was causing it, and said it happened on server as well as SP (I only tested SP)

Expected Behavior

Be able to place town hall to start a colony

Reproduction Steps

Change config
Try to start a colony

Logs

https://gist.github.com/Talyda/44ca7fa1288b1642c2580a778d49f286

Anything else?

  • Add a thumbs-up to the bug report if you are also affected. This helps the bug report become more visible to the team and doesn't clutter the comments.
  • Add a comment if you have any insights or background information that isn't already part of the conversation.
commented

You're not supposed to start colonies in blueprintbuildmode worlds. Make a different world.

commented

Yeah, blueprintbuildmode is for schematic worlds, not for regular play worlds.

commented

guessing I read it wrong. I thought Zero had said that they were able to start the mod with blueprint mode enabled and was unable to start it with blueprint mode disabled.

That was what I was saying needed to be reported