MineColonies

MineColonies

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[BUG] 1.20.1 Client Crashing When Hiring Worker

P3rf3ctXZer0 opened this issue ยท 2 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues

Are you using the latest MineColonies Version?

  • I am running the latest alpha version of MineColonies for my Minecraft version.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.20.1

MineColonies Version

minecolonies-1.20.1-1.1.271-BETA.jar

Structurize Version

structurize-1.20.1-1.0.656-BETA.jar

Related Mods and their Versions

None

Current Behavior

https://gist.github.com/P3rf3ctXZer0/928cf8a3c75c9b1eb6eae38f29820994

Expected Behavior

No crash

Reproduction Steps

Not sure

Logs

https://gist.github.com/P3rf3ctXZer0/928cf8a3c75c9b1eb6eae38f29820994

Anything else?

Told to report by MotionlessTrain

commented

This has at least been reported for a builder's hut, and I believe a farm as well

commented

This is caused by a citizen keeping the hut even though the hut gets removed. And then other code breaks because get building on getWorkBuilding is null.