MineColonies

MineColonies

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[BUG] Colony won't fill archer or guard slots

purpletiger6862 opened this issue ยท 2 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues

Are you using the latest MineColonies Version?

  • I am running the latest alpha version of MineColonies for my Minecraft version.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.19.2

MineColonies Version

1.1.275-beta

Structurize Version

1.0.660

Related Mods and their Versions

No response

Current Behavior

I have unemployed colonists (5 in the screenshot, now 9). I have 0 archers or soldiers. The druid role is filled though, it seems to the the only 'guard' role that actually auto-hires. When I built the stone smeltery, that job was filled immediately also.
2023-11-18_13 00 05
2023-11-18_13 00 09
2023-11-18_14 26 02

Expected Behavior

For all guard types to auto-hire new citizens when guards die or new towers are built, not just druids.

Reproduction Steps

  1. Have unemployed citizens
  2. Build guard towers or have guards die.
  3. Druids are the only guard type that will refill

Logs

https://gist.github.com/purpletiger6862/924b696b2339f078a69d14eb7d2490f9.js

Anything else?

  • Add a thumbs-up to the bug report if you are also affected. This helps the bug report become more visible to the team and doesn't clutter the comments.
  • Add a comment if you have any insights or background information that isn't already part of the conversation.
commented

Can you show the guard tower hiring settings and the colony hirind mode settings?

commented

Can you show the guard tower hiring settings and the colony hirind mode settings?

Colony hiring is set to automatic, and the guard towers have 'hire trainees' on