[BUG] Mine signs don't work right upon repair
Shadizar opened this issue ยท 2 comments
Is there an existing issue for this?
- I have searched the existing issues
Are you using the latest MineColonies Version?
- I am running the latest alpha version of MineColonies for my Minecraft version.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.20.1
MineColonies Version
1.20.1-1.1.321-BETA
Structurize Version
1.20.1-1.0.662-BETA
Related Mods and their Versions
forge 47.2.0
blockui-1.20.1-1.0.125-BETA.jar
domum_ornamentum-1.20-1.0.147-BETA-universal.jar
multipiston-1.20-1.2.31-ALPHA.jar
Current Behavior
If you repair a mine level and the sign is replaced, the mine level is listed as -1
additionally it seems if you repair (and sign gets replaced) on a level that had nodes, nodes starts at 0
and, it is not looking like it updates the nodes value either when they make new ones
Expected Behavior
Signs to have correct level and node count on repair.
Even if node count has issue on repair, for it to update to correct count upon new nodes being mined
Reproduction Steps
For me, I had a mine that had modded blank signs at some levels, then I uploaded my schematic that used vanilla signs and repaired a level.
I suspect but have not tested that repairing any level where the sign gets replaced will hit it but have not confirmed.
Logs
none
Anything else?
above: a new sign (correct) after a new level is built
Above, nodes wrong for existing nodes on level (and does not update upon new nodes)
- Add a thumbs-up to the bug report if you are also affected. This helps the bug report become more visible to the team and doesn't clutter the comments.
- Add a comment if you have any insights or background information that isn't already part of the conversation.
duplicate of #8215