MineColonies

MineColonies

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[BUG] Mine signs don't work right upon repair

Shadizar opened this issue ยท 2 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues

Are you using the latest MineColonies Version?

  • I am running the latest alpha version of MineColonies for my Minecraft version.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.20.1

MineColonies Version

1.20.1-1.1.321-BETA

Structurize Version

1.20.1-1.0.662-BETA

Related Mods and their Versions

forge 47.2.0
blockui-1.20.1-1.0.125-BETA.jar
domum_ornamentum-1.20-1.0.147-BETA-universal.jar
multipiston-1.20-1.2.31-ALPHA.jar

Current Behavior

If you repair a mine level and the sign is replaced, the mine level is listed as -1
additionally it seems if you repair (and sign gets replaced) on a level that had nodes, nodes starts at 0
and, it is not looking like it updates the nodes value either when they make new ones

Expected Behavior

Signs to have correct level and node count on repair.
Even if node count has issue on repair, for it to update to correct count upon new nodes being mined

Reproduction Steps

For me, I had a mine that had modded blank signs at some levels, then I uploaded my schematic that used vanilla signs and repaired a level.

I suspect but have not tested that repairing any level where the sign gets replaced will hit it but have not confirmed.

Logs

none

Anything else?

image
above: repaired sign

image
above: a new sign (correct) after a new level is built

image
Above, nodes wrong for existing nodes on level (and does not update upon new nodes)

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commented

duplicate of #8215

commented

Not entirely duplicate
Their report claimed nodes data is correct...in mine, nodes data is also incorrect