Colonist stats still all 1s
wilsondgonzales opened this issue · 17 comments
using 7.985
colony happiness is at 1
colonists still spawn with all 1s for attributes
Finding the same thing; seems to be fine for the initial 4 citizens, but any after that appear to be all 1s on their stats
cool, makes sense- so aside from food, what else do we need to do to make them happy?
I have a level 5 townhall, level 5 houses, 2 level 5 guard houses, 1 level 5 warehouse, 1 level 5 deliveryman, all level 5 worker huts. desert biome so no rain and limited mobs.
hmm... that's going to take some rethinking on city planning then, just for the sheer amount of space that all those towers are going to take up, never mind the resources to build them. I'll see how it goes though- if nothing else the guards will ensure that there are NO mobs in the area... ;-)
Hmmm ... So, when a colonist dies, happiness falls to 1. A new colon arrives moments later. With happiness at 1, also his stats. I misunderstood something? We must stop the respawn of colonists the time that happiness goes back up? If yes, how ? ^_^ ' (using 0.8.1010 btw)
if guard towers = worker huts with happiness at 1 then
does it automatically go back up?