MineColonies

MineColonies

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Colonist stats still all 1s

wilsondgonzales opened this issue · 17 comments

commented

@Raycoms

using 7.985
colony happiness is at 1
colonists still spawn with all 1s for attributes

commented

Finding the same thing; seems to be fine for the initial 4 citizens, but any after that appear to be all 1s on their stats

commented

Just updated to 1.11.2-0.8.1010- still getting new colonists with all 1s for stats

commented
commented

It is- so old colonists have to be happy for new colonists to have good stats?

commented
commented
commented

cool, makes sense- so aside from food, what else do we need to do to make them happy?

I have a level 5 townhall, level 5 houses, 2 level 5 guard houses, 1 level 5 warehouse, 1 level 5 deliveryman, all level 5 worker huts. desert biome so no rain and limited mobs.

commented
commented

Do the guard huts need workers too for that to work?

commented

hmm... that's going to take some rethinking on city planning then, just for the sheer amount of space that all those towers are going to take up, never mind the resources to build them. I'll see how it goes though- if nothing else the guards will ensure that there are NO mobs in the area... ;-)

commented
commented
commented

Hmmm ... So, when a colonist dies, happiness falls to 1. A new colon arrives moments later. With happiness at 1, also his stats. I misunderstood something? We must stop the respawn of colonists the time that happiness goes back up? If yes, how ? ^_^ ' (using 0.8.1010 btw)

commented
commented

Ow nice ! That changes everything ! grab some gravel

commented

if guard towers = worker huts with happiness at 1 then
does it automatically go back up?

commented