[BUG] Doors/gates that are open are replaced when repaired
tecnobrat opened this issue ยท 2 comments
Is there an existing issue for this?
- I have searched the existing issues
Are you using the latest MineColonies Version?
- I am running the latest alpha version of MineColonies for my Minecraft version.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.20.1
MineColonies Version
1.20.1-1.1.494-BETA
Structurize Version
1.20.1-1.0.701-BETA
Related Mods and their Versions
Forge: 47.2.17
BlockUI: 1.20.1-1.0.139-BETA
Domum Ornamentum: 1.20-1.0.160-BETA
Current Behavior
When you repair a building that has doors or gates that are in a different state (open instead of closed) than on the blueprint, it replaces them. I believe it happens for trapdoors, or any item that can be "opened".
Expected Behavior
It should not replace doors/gates/trapdoors that are in the correct physical placement, regardless of their open/closed state.
Reproduction Steps
- Build a building.
- Open the door.
- Repair the building.
- It replaces the door.
Logs
No log
Anything else?
- Add a thumbs-up to the bug report if you are also affected. This helps the bug report become more visible to the team and doesn't clutter the comments.
- Add a comment if you have any insights or background information that isn't already part of the conversation.
This also happens with furnaces and beehives. I assume anything with a different current state than the default.