MineColonies

MineColonies

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[BUG] Doors/gates that are open are replaced when repaired

tecnobrat opened this issue ยท 2 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues

Are you using the latest MineColonies Version?

  • I am running the latest alpha version of MineColonies for my Minecraft version.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.20.1

MineColonies Version

1.20.1-1.1.494-BETA

Structurize Version

1.20.1-1.0.701-BETA

Related Mods and their Versions

Forge: 47.2.17
BlockUI: 1.20.1-1.0.139-BETA
Domum Ornamentum: 1.20-1.0.160-BETA

Current Behavior

When you repair a building that has doors or gates that are in a different state (open instead of closed) than on the blueprint, it replaces them. I believe it happens for trapdoors, or any item that can be "opened".

Expected Behavior

It should not replace doors/gates/trapdoors that are in the correct physical placement, regardless of their open/closed state.

Reproduction Steps

  1. Build a building.
  2. Open the door.
  3. Repair the building.
  4. It replaces the door.

Logs

No log

Anything else?

  • Add a thumbs-up to the bug report if you are also affected. This helps the bug report become more visible to the team and doesn't clutter the comments.
  • Add a comment if you have any insights or background information that isn't already part of the conversation.
commented

This also happens with furnaces and beehives. I assume anything with a different current state than the default.

commented

It's not a trivial thing to handle because sometimes state (e.g. type) completely changes and the block needs to be replaced. So it would have to be on a heavy case-by-case basis.