MineColonies

MineColonies

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[BUG] After playing for a while, soldiers and couriers may have convulsions

lja1317990 opened this issue ยท 17 comments

commented

Is there an existing issue for this?

  • I have searched the existing issues

Are you using the latest MineColonies Version?

  • I am running the latest alpha version of MineColonies for my Minecraft version.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.20.1

MineColonies Version

1.1.493-RELEASE

Structurize Version

1.0.699-BETA

Related Mods and their Versions

Forge 47.2.0
Domum_ornamentum 1.0.160-BETA
Block-ui 1.0.139-BETA
Multi-piston 1.2.32-Aplha
Towntalk 1.0.1

Current Behavior

QQ202435-201047.mp4

Expected Behavior

My colony has a large population of about 100 people, and after playing for a period of time, soldiers and couriers may encounter such bugs

Reproduction Steps

I uninstalled optimizations such as embeddium and oculus, as well as entity mods, but they did not solve this problem

Logs

It didn't crash my game

Anything else?

No response

commented

Is that on a server? How often do you restart?

commented

Is that on a server? How often do you restart?
This is a single player. In version 1.20.1, I only loaded the simulated colony mod and ice and fire mod, which also caused this problem

commented

Is that on a server? How often do you restart?

However, it does take more than 10 minutes of gameplay to appear, and there was no such problem at first

commented
QQ202435-22252.mp4

@

commented

I am experiencing the same issue and also tried disabling all performance mods. I did notice that the citizens continue to work even while glitching and continue to do tasks normally. It appears to be only a rendering issue? Currently at 150 citizens it starts with at least a couple after starting the game and continues to get worse until I restart

If it helps, a debug.log
debug-2.log.gz

commented

I am experiencing the same issue and also tried disabling all performance mods. I did notice that the citizens continue to work even while glitching and continue to do tasks normally. It appears to be only a rendering issue? Currently at 150 citizens it starts with at least a couple after starting the game and continues to get worse until I restart

If it helps, a debug.log debug-2.log.gz

It is worth noting that I did not have this issue in the archive of version 1.18.2

commented

FWIW I have this happening right now on the patreon server, and I only logged in 10 minutes ago

Logged out and in again, and seems to be ok again

commented

FWIW I have this happening right now on the patreon server, and I only logged in 10 minutes ago

Logged out and in again, and seems to be ok again

Your using the default pack? (nothing client side added). If it is a mod conflict, this greatly narrows down the number of mods!

commented

Cavecolonies modpack, with some client side mods

commented

Cavecolonies modpack, with some client side mods

Have you tried with the added client side mods disabled? If that fixes the issue for you, please share a list of the added mods so we can also test with them disabled in our packs. That would greatly help narrow down the mod causing the conflict

commented

Or it it is easier, just share a list of the mods you added so we can test it.

commented

It hasn't happened again, so can't test it.

And TBH I can't recall exactly what I added!
If these weren't already in the pack, this is probably what I added
Neat 1.20.35
mousetweaks 1.20-2.25
light overlay 8.0.0
JER 1.20.1-5.9-18
inventory profiles next 1.20-1.10.9
crafting tweaks 1.20-18.2.2
appleskin 1.20.1-2.5.1
(plus any dependencies I guess!)

commented

Oh, and I disabled BHMenu

commented

Those are usually the "duplicate stuck ones" when they are like this in airl.

commented

I get this all the time if I leave the area and then come back before the colony unloads. Like when I use a waystone to go to a friend's colony and then go back to my colony within 10 minutes (the time a colony stays loaded).

If I stay away for longer than 10 minutes, I don't see the issue.

This is on 1.19.2. [Mod List]

commented

Or it it is easier, just share a list of the mods you added so we can test it.

It's not a mod conflict, I have tested it

commented

fixed