Modded Server Crash Minecolonies / by zero
pieeep123 opened this issue · 4 comments
Minecolonies version
version ?.?.???? or curse 0.8.974 (1.11.2)
Expected behavior
- Tried building a new colony on my new server everything fine.
Actual behaviour
- Server crash. Sometimes immediately after giving a build order for the town hall, sometimes later at seemingly random points in time.
- I'm actually really unexperienced in programming, but I think it is trying to divide by zero somewhere, maybe it's something to do with the happiness value of the colony?
How to solve the issue
- Well it didn't work in the version before this one, but maybe in an older one?
- Otherwise, I am lost.
Uhh, I actually forgot to add that to 1.11.2. I fixed that in 1.10.2
already.
2017-05-12 12:21 GMT-03:00 pieeep123 <[email protected]>:
… Minecolonies version
version ?.?.???? or curse 0.8.974 (1.11.2)
Expected behavior
- Tried building a new colony on my new server everything fine.
Actual behaviour
- Server crash. Sometimes immediately after giving a build order for
the town hall, sometimes later at seemingly random points in time.
- I'm actually really unexperienced in programming, but I think it is
trying to divide by zero somewhere, maybe it's something to do with the
happiness value of the colony?
How to solve the issue
- Well it didn't work in the version before this one, but maybe in an
older one?
- Otherwise, I am lost.
crash-2017-05-12_16.14.57-server.txt
<https://github.com/Minecolonies/minecolonies/files/997133/crash-2017-05-12_16.14.57-server.txt>
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Yeah we're dividing through 0.
That crash happens when it gets night and there are 0 citizen in a colony.
2017-05-12 12:24 GMT-03:00 Ray Neiheiser <[email protected]>:
… Uhh, I actually forgot to add that to 1.11.2. I fixed that in 1.10.2
already.
2017-05-12 12:21 GMT-03:00 pieeep123 ***@***.***>:
> Minecolonies version
>
> version ?.?.???? or curse 0.8.974 (1.11.2)
> Expected behavior
>
> - Tried building a new colony on my new server everything fine.
>
> Actual behaviour
>
> - Server crash. Sometimes immediately after giving a build order for
> the town hall, sometimes later at seemingly random points in time.
> - I'm actually really unexperienced in programming, but I think it is
> trying to divide by zero somewhere, maybe it's something to do with the
> happiness value of the colony?
>
> How to solve the issue
>
> - Well it didn't work in the version before this one, but maybe in an
> older one?
> - Otherwise, I am lost.
>
> crash-2017-05-12_16.14.57-server.txt
> <https://github.com/Minecolonies/minecolonies/files/997133/crash-2017-05-12_16.14.57-server.txt>
>
> —
> You are receiving this because you are subscribed to this thread.
> Reply to this email directly, view it on GitHub
> <#982>, or mute the
> thread
> <https://github.com/notifications/unsubscribe-auth/AGI9yxbyKY1iXkkYayWUMLlXUpxOG2Nkks5r5HkNgaJpZM4NZbff>
> .
>
Ahh thank you that response was quick :D
So I assume I merely have to watch out for an empty colony at night and then upgrade the mod version as soon as a new update is released
Exactly =D
2017-05-12 12:44 GMT-03:00 pieeep123 <[email protected]>:
… Ahh thank you that response was quick :D
So I assume I merely have to watch out for an empty colony at night and
then upgrade the mod version as soon as a new update is released
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