Issues
- 1
[COMPATIBILITY] Add Chisel support for timber frames
#3191 opened by hron84 - 0
[IMPROVEMENT] {wood} Horizontal Timber Frame
#3190 opened by hron84 - 2
Exception when the Lumberjack tries to chop down a Dynamic Tree
#3189 opened by WenXin20 - 0
Lumberjacks leaves Trunks from Dynamictrees behind
#3187 opened by schafhierte204 - 0
The Delivery Man wears the Christmas hat incorrectly
#3186 opened by WenXin20 - 2
[Feature Request] Have the builder take what they need next instead of arbitrary resources
#3183 opened by kmarple1 - 2
Villagers continue to move in despite colony having reached max size
#3182 opened by xbunp - 2
VanilaFix encountered problem before attempt to crash
#3181 opened by scraw-darkblade - 1
Website - supply camp
#3180 opened by fizzy6868 - 23
Minecolonies crashes only in my world after a few seconds
#3179 opened by RioPlatense - 1
Ore dictionary chest in recipes
#3177 opened by LemADEC - 2
crash eating
#3175 opened by RandomWord23 - 2
lang: french
#3174 opened by demon57730 - 1
Throwing a town hall into a fire while you have a colony active breaks the chunks
#3173 opened by Heroshrine - 5
[feature request] builder uses supply chests at job site
#3172 opened by kreezxil - 10
Colony Borders aways set to 93
#3170 opened by Classic2000s - 1
Server Crash Ticking Entity - Get Mourn Location
#3167 opened by QueenBonnydust - 3
Lumberjack leave branches behind when chopping trees down
#3166 opened by WenXin20 - 12
Citizens get stuck crossing the drpmedieval bridge
#3165 opened by WenXin20 - 1
[Question] why does building a camp in multiplayer puts the dummy blocks
#3164 opened by winsrp - 1
Deliveryman giving smelter all wooden building materials
#3163 opened by Sickwan - 1
Crash - Viewing clipboard, only 1 request, after teaching Hut a recipe
#3162 opened by spacewolfcub - 3
Builders, Deliverymen and Guards spin when they should be walking around or working.
#3161 opened by lunadragnstar - 2
Field size limiting not working
#3160 opened by Echo51 - 2
Immersive Engineering Scaffolding Blocks cause Pathfinding NPEs
#3159 opened by NachtRaveVL - 3
spawn server
#3156 opened by demon57730 - 0
Guards in 'Follow' mode leave after they eats and not always come back
#3155 opened by GanthorPrime - 9
Barrack Guards Do Not Equip Tinker Armor (Construct's Armory Mod Support)
#3154 opened by NachtRaveVL - 2
Custom/imported schematics not showing up in build menu
#3148 opened by Talyda - 2
Herders / Fishers eats all their gathered raw meat / fish
#3147 opened by GanthorPrime - 3
Builder not building armor stands / double ferns. and consume the resources
#3146 opened by GanthorPrime - 0
Fullfill request removes the wrong Tinker Tool from player inventory
#3145 opened by rnebhuth - 4
bug a Supply Ship or a Supply Camp 1.12.2
#3143 opened by demon57730 - 1
Lumberjack Compat with Grimpack's Cocoa Sapling
#3141 opened by WenXin20 - 1
Crash w/ Acorns Mod
#3140 opened by WenXin20 - 1
Sheepherder
#3139 opened by someaddons - 21
Delivery Man Issues
#3138 opened by MissMarley - 12
workers hard lag
#3136 opened - 7
Schematics not Reflecting Upgrade to Structurize
#3134 opened by raistlain - 2
Lumberjack Egg Thief
#3133 opened by MissMarley - 3
No housing in barracks towers
#3131 opened by Grummelkater - 0
Name Huts
#3130 opened by Raycoms - 1
crash on 1.12.2-0.10.59-ALPHA placing camp second person
#3129 opened by SkyTech6 - 5
crash on minecolonies-1.12.2-0.10.58-ALPHA-universal version
#3125 opened by ZzylinN - 2
Suggestion - Option to reduce field management to 1 per worker.
#3124 opened by masternetra - 1
Upgrading medieval oak fishery to level 5 removes blocks outside of the building's bounding box
#3123 opened by kmarple1 - 2
Prison for Mobs
#3121 opened by Raycoms - 2
Assign Teachers to Training Huts
#3120 opened by Raycoms - 1
Suggested Feature: Adjustable DM priority for huts.
#3119 opened by TheStrato - 1
Builder frequently has full inventory when going to restaurant.
#3116 opened by masternetra