Minecraft Comes Alive (MCA)

Minecraft Comes Alive (MCA)

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A lot villagers spawn and wont die [1.8-5.1.1.2]

kevin013 opened this issue ยท 6 comments

commented

Hi,

I recently downloaded MCA for the server. we could build the first day, went to sleep and checked the next day, and the whole map was spread with villagers!
I don't know what caused this, only that it is 100% from MCA.
We also know we didn't change the server at night and nobody else entered the server.
Killing them would not work, they would spawn immediately
2016-02-16_21 55 34
At the first picture I had some mods installed, so i removed them al EXCEPT MCA and radix-core and it did not change. removing MCA would not work because the map would crash without a reason.
2016-02-18_17 03 17
I would really like to know how to fix this because now the map is corrupted and while running the server we get a lag drop to 1 fps and chunks won't load so it is very frustrating
2016-02-18_17 02 57
We already checked the forums and GitHub but we could not find our problem, that's why i'm writing this right now.
We also tried to disable all mob spawn and than kill all entities but than it will crash because the amount of villagers.

Later on the day I will make a .zip of the world so you can see it by yourself.

2016-02-18_17 03 03
2016-02-18 2
Sorry for causing trouble but thanks in advance and we hope we can fix this problem.
(pictures were made in singleplayer, but that doesn't change anything about the problem)

regards.

commented

Please provide the crash report from the server once it occurs.

commented

---- Minecraft Crash Report ----
// I let you down. Sorry :(

Time: 2/19/16 8:14 PM
Description: Exception in server tick loop

java.lang.NullPointerException: Exception in server tick loop
at net.minecraft.world.WorldServer.func_180497_b(WorldServer.java:545)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:545)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:117)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:92)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:302)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:112)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:126)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438)
at java.lang.Thread.run(Thread.java:745)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 363151824 bytes (346 MB) / 734158848 bytes (700 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1577 3 mods loaded, 3 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAA mcp{9.05} Minecraft Coder Pack
UCHIJAA FML{8.0.99.99} Forge Mod Loader
UCHIJAA Forge{11.14.4.1577} Minecraft Forge
Loaded coremods (and transformers):
GL info: ERROR RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'

commented

The upper comments show the report file when loading the map without MCA.
The report file under will show you while running MCA when the client get stuck after playing the map 3-5 minutes.
Disabling mob from spawning by gamerule command and use /kill @e[type=!Player] won't work because they all spawn back immediately

---- Minecraft Crash Report ----

// I just don't know what went wrong :(

Time: 2/20/16 1:27 PM
Description: Exception in server tick loop

java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextNode(HashMap.java:1429)
at java.util.HashMap$KeyIterator.next(HashMap.java:1453)
at net.minecraft.entity.EntityTracker.func_72788_a(EntityTracker.java:270)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:716)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:264)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Thread.java:745)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 273290848 bytes (260 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1577 Optifine OptiFine_1.8_HD_U_H2 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} Minecraft Coder Pack
UCHIJAAAA FML{8.0.99.99} Forge Mod Loader
UCHIJAAAA Forge{11.14.4.1577} Minecraft Forge
UCHIJAAAA RadixCore{1.8-2.1.0} RadixCore
UCHIJAAAA MCA{1.8-5.1.1.2} Minecraft Comes Alive

GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['santino12'/3867, l='world', x=235.42, y=62.00, z=213.17]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
commented

Your first crash report is typical world corruption. Little I could do about that. The second one, turn off overwriting villagers in MCA's config and see if the problem still happens.

commented

Closing due to lack of response