Minecraft Comes Alive (MCA)

Minecraft Comes Alive (MCA)

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Mod villagers replaced by McA villagers

ManMan36 opened this issue ยท 4 comments

commented
  • I am running the latest mod versions of MCA and RadixCore.
  • [] I can reproduce this issue with just MCA and RadixCore installed. (Due to being related to mod villagers, this obviously isn't the case)
  • I can provide my Minecraft version and MCA version.
  • I have searched for the issue previously and it was either not previously reported, or previously fixed and I'm having the same problem.
  • [] I am crashing and can provide my crash report.

Versions

Minecraft 1.10.2
MCA 5.2.3

Issue Description

The curseforge article claims that mod villagers are not replaced, however, my testing proves this is not the case. This is a problem because I no longer have access to mod villager trades.'

Reproduce Steps

  1. A mod that adds its own villagers (such as Forestry, ExU2, or Evilcraft)
  2. Use the spawn villager egg until you get a non-vanilla villager
  3. Wait, and watch it change

Additional Information

commented

that was in 1.7. you can disable overriding in config but then they wont spawn at all

commented

I am having the same issue as well and priest/cleric do not have the current trades in buying rotten flesh Plus, another mod adds two new villagers (sage & druid) and I have yet see them spawn at all after dozens of spawn eggs changes.

EnderiumSmith, its the current 1.10.2

Cheers,
Itty

commented

Mod villagers are not replaced as long as they define their own unique profession IDs. If they don't I can't do anything about it unfortunately.

commented

Forge has a villager registry, are you using it?