Minecraft Comes Alive (MCA)

Minecraft Comes Alive (MCA)

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[1.7.2] Unable to have babies with other players

Closed this issue ยท 4 comments

commented

Everything was working fine, another player and I were playing a game through LAN, we got married and had a baby. I had the baby in my inventory, and when it was time to grow up I put her on the ground and she grew up. Everything was working great---then zombies spawned inside the house randomly(which NEVER happened before) and killed her before we could even get near them. All in a split second.

So we were just going to have another baby but...we can't. For me, we're married, we can have a baby, we can divorce but for them, the mod repeatedly tells them they're not married. We tried divorcing but it doesn't work. Even after getting remarried. Still, everything appears fine for me, I send them a "Have Baby" and it says to accept, but it tells them "You're not married" no matter what. They can ask me to marry them, I can ask them to marry me--it will say "You are now married to ___" but still tells them they're not married.

We also tried using the console commands with no luck.

So sad :( Your mod is great, but it won't work.

We're playing in 1.7.2 with the version you just put out.

These are the mods we're using:
forge-1.7.2-10.12.0.1024
DrZharks MoCreatures Mod v6.2.0-DEV-R2
CustomMobSpawner 3.2.0-DEV-R2
[1.7.2] ChickenShed (v1.1.3)
DynamicLights-1.7.2
FamiliarsAPI-1.7.2b
FamiliarsDefaultMobPack-1.7.2a
FamiliarsExtendedFamPack-1.7.2a
FamiliarsHerobrineFamPack-1.7.2a
InfernalMobs-1.7.2
More Swords Mod 2.6.1 For 1.7.2
MorePlayerModels_1.7.2
Necromancy-1.7.2
OptiFine_1.7.2_HD_U_D1
PetBat-1.7.2
TF2Teleporter-1.7.2
weaponmod-1.14.2
yafm-1.0.1
MCA-4.0.0 MC-1.7.2
RadixCore-1.0.0 MC-1.7.2

I would say it's a conflict, but we've been playing this whole time with these mods and it worked fine. :<

commented

Whoever hosted the LAN world needs to do this for me and post here:

  1. Go to the .minecraft folder.
  2. Go into config/MCA/Worlds/[Name of LAN world]
  3. Inside that folder, you will find a separate folder for each player who has ever played on that LAN world.
  4. Inside each player's folder, you will see a file called WorldProps.properties.
  5. For each player, post the contents of their WorldProps.properties file here. Please put their username before the actual contents of the file. You can open these files with any text editor.
commented

I'm the one who hosts it. I got it all right here, thankfully only two players have ever played on it.

Berry_Shinigami:

#MCA Properties for World: Mutt And Corporal Survival Game
#Fri Mar 21 23:07:27 EDT 2014
showNameTags=true
babyExists=false
stat_villagersMadePeasants=0
babyName=
genderPreference=4ae33c918
playerSpouseID=-2
playerName=Levi
playerSpouseName=metroidmetroid64
displayMoodParticles=true
minutesBabyExisted=0
heirId=-1
stat_villagersExecuted=0
playerID=0
blockList=
babyReadyToGrow=false
isEngaged=false
childrenGrowAutomatically=true
hideSleepingTag=false
babyIsMale=false
isMonarch=false
playerGender=Female
blockMarriageRequests=false
stat_wivesExecuted=0
stat_guardsMadeKnights=0

metroidmetroid64:

#MCA Properties for World: Mutt And Corporal Survival Game
#Fri Mar 21 23:07:27 EDT 2014
showNameTags=true
babyExists=false
stat_villagersMadePeasants=0
babyName=
genderPreference=87492b6caf8044da2ca
playerSpouseID=0
playerName=Eren
playerSpouseName=Berry_Shinigami
displayMoodParticles=true
minutesBabyExisted=0
heirId=-1
stat_villagersExecuted=0
playerID=-2
blockList=
babyReadyToGrow=false
isEngaged=false
childrenGrowAutomatically=true
hideSleepingTag=false
babyIsMale=false
isMonarch=false
playerGender=Male
blockMarriageRequests=false
stat_wivesExecuted=0
stat_guardsMadeKnights=0

I hope this helps!

commented

#88. Major rewrite will be done to fix this. MCA over LAN is quite flaky.

commented

I was having a issue simmilar to this, but instead, I was married to a NPC and when I tried to procreate, the LAN world would crash (it was my friends hosting it) I had him go into my player properties and set babyExists to true, saved it, and then set it to false again. That fixed the issue perfectly.