Config to blacklist certain skins via bulk (immersion) option or individually selected via visual checklist.
Barerock opened this issue ยท 0 comments
Is your feature request related to a problem? Please describe.
It is a huge inconvenience to replicate this feature clientside via a resourcepack, created from scratch. Lots of time goes into that and artistic talent isn't everyone's forte. Having villagers in hoodies and tanktops alongside standard 1900s work clothes or cloaks is jarring to say the least. There are limited resourcepacks available, perhaps this will change, but for now it's an issue.
Describe the solution you'd like
A blacklist ability using the same visual menu we select clothes with so we can see what we're disabling/enabling. Additionally, for bulk blacklisting: an "immersive clothes" option that bulk blacklists non-conforming skins, like hoodies.
Describe alternatives you've considered
As described above, a personalized resourcepack and/or datapack, but MCA's skin system isn't known to me so I'm not sure how it will react to flat out removing the textures. Will it continue to select the skins but display missing textures or black textures? I'm not a texture artist nor a datapack creator, I hardly know kubejs.
Additional context
There is currently a single "medieval" style resourcepack for MCA on 1.20.1; however, it doesn't fit for everyone. I could reverse engineer that pack for my uses, but that would add at least dozens of hours of texturing and design to development time and I'd most likely not even release the new pack because of reused assets.
I'm sure the MCA team is open to skin additions; would you consider adding more 18-1900s work-clothing skins like the apron and smock, coveralls, and vendor styles?