Launch into destiny, selecting snowy village spawns you in the taiga village
Jetpack-Cat opened this issue · 4 comments
Selecting snowy village spawns you into the taiga village
minecraft-comes-alive-7.3.19+1.16.5-universal
forge 36.2.39
Actually, also selecting the savannah village spawns me in the desert.
Selecting plains village spawned me in a desert village
selecting taiga spawns me in the plains
selected savannah again and it spawned me in the taiga
Would having a config option to skip the biome selection screen be an option?
Setting "allowDestinyTeleportation": false,
also removes the beginning story screens, I edited the lang file text to fit my modpack story.
If the mod had compatibility with fancy menu, I could just delete all the biome buttons and leave the "somewhere" button, but for some reason when I edit the biome select screen it resets itself the next time I visit that screen.
Will defining my own locations still trigger the 3 screens of text?(hopefully). And does it give the ability to name the button if we define our own location?
Yes, it uses the translation files as usual. If the location does not exist, you won't teleport either. The first line is destiny.story.reason
, the second line can be specified in the map in the config and is usually destiny.story.travelling
, the third line only depends on the location destiny.story.location