1.19.4 Setting Marriage percentage to 0 in the rules with the blueprint does not disable marriage
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Describe the bug
A clear and concise description of what the bug is.
Brought 2 villagers from a different village to mine, my village has the marriage percent set to 0 so no villagers should be getting married. I set their home point and they agree to it. I leave for a bit and a couple minutes later, the two villagers are married to eachother. I have to kill one of them as I only wanted specific villagers married and the villager left alive automatically marries one of my villagers without me using the matchmaker's ring.
To Reproduce
Steps to reproduce the behavior:
- Make a village in 1.19.4 and get up to the Mayor rank
- Set the village rules to prohibit marriage
- Bring a villager from a different town and set their homepoint in the village with 0% marriage
- They get married anyway
Screenshots
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Version
MCA Version, Minecraft version, Modloader
In order, 7.5.5, 1.19.4, and Curseforge
Latest.log
Append the log, just drag and drop the file here.
You will find the file in the (launcher and profile specific) minecraft save directory, in logs, called latest.log
. On Windows by default %appdata%/.minecraft/logs/latest.log
.
latest.log